Peut être un mod weather ou un filtre de rendu visuel...?
AC - Mises à jour officielles
Votez pour l'image du mois
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Super et surtout gratuit le circuit ... manque le piqué d’image un peu flou a mon bout...le reste est de bonne qualité ... j’ai essayé la Mercedes AMG et je n’ai pas reconnu AC vraiment géniale a conduire ... j’ai essayé la Huracan et la j’ai trop de frein sur l’avant ... j’ai pas trouvé la répartition ... le FFB fonctionne très bien avec un DD ... même reglages que Iracing ... pas encore acheté un pack payant mais ça me démange ... j’ai l ‘impression qu’il y en a pour tous les goûts il étaient très forts sur les graphiques ...et maintenant j’ai impression d’etre limité par la puissance graphique des consoles .... pour ma part c est pas le plus important ... c’est un peu en dessous de rF2 sur les pistes ISI qui sont moins nombreuses ... je roule en 32/9 avec une 1080 gtx ...
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Bonjour question de noob j'ai acheté tout les packs DLC ils sont dans mon steam non installés comment fait on svp? car la je sèche
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Tout sera téléchargé et installé quand tu lanceras le jeu.
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ah ok merci
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bon bah en fin de compte je lance le jeu ça fait rien du tout pourtant c'est bien stipulé que je les ai bizarre
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Arrête AC et Steam, redémarre AC. Ensuite le jeu aura exactement la même tête, simplement toutes les voitures sont disponibles.
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marche pas est ce que le chemin d’accès est important ?
bon ça doit être bon j'avais pas vu un gros dl de 4;7 go en arrière plan ça doit être ça
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un autre fix
1.16.2
- Launcher now cleans up stale files from the launcherdata directory- Reverted old Special Events difficulty
- Added Laguna Seca starting lights
- Day running lights added for Pagani Huayra BC
- Improved AI behavior thought T6 at Laguna Seca
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Message habituel de fin d'année par Marco Massarutto
Citation
Since we started the Assetto Corsa project, each year we have experienced something remarkable: in 2011 we unveiled the new IP, in 2012 we presented the game at Gamescom and announced the Ferrari licence, granted to an independent production for the first time ever. In 2013 the game was released in Early Access, in 2014 we launched version 1.0, in 2015 we introduced the Lamborghini licence and released the first version of the Nürburgring Nordschleife, based entirely on laserscan data. In 2016, we released the simulation to consoles, and announced the Porsche Programme, which brought the very best selection of Porsche cars in a genuine simulation after 13 years. In 2017, we celebrated the 70th anniversary of Ferrari with a dedicated pack that is one of the most successful DLC packages ever released for Assetto Corsa. More importantly, throughout the years our entire team has worked hard to improve every single aspect of the simulation: adding new features and improving physics, performance and the underlying tyre model as well as single- and multiplayer features, with the aim to provide our fans with a driving simulation that can keep high standards in vehicle modelling, sound effects, handling and gaming features. This long-term support has been possible thanks to our loyal user base and all those sim racers and gamers who have purchased our product and given us suggestions and positive criticism day after day with the aim to improve the game.
Another remarkable event in 2017 was when Kunos Simulazioni became part of Digital Bros, a decision that as founders of the studio, Stefano Casillo and I, made with the objective to consolidate the team, guarantee more stability, strength and resources for the present and future of the company.
Yes, the future: what can you expect now? As I have said, Assetto Corsa has kept Kunos Simulazioni busy for almost seven years, and we have continued to update the game for three years following its 1.0 release. Assetto Corsa is not just a “game”; it is based on a technology designed and developed in-house, which is not a secondary detail, given that this is the technology that will determine and define the quality, gameplay and potential of the games to be based on it down the line. This is why we dedicated years to improve an engine that had originally been conceived in 2011, and this is why during 2017 we also dedicated time and resources to R&D activities that will define what we are going to be busy with in the years to come.
In 2011, Assetto Corsa was conceived to be a moddable platform featuring 20 cars, 5 tracks and the basic functionalities typical of a driving simulation. Today, it offers 177 cars in 20 classes and genres, 19 tracks in 35 configurations, an offline career, custom championships, a solid multiplayer experience and much more, not to mention the ongoing support for modding, which has seen improvements through the years and resulted in an incredible collection of third-party content created by a dedicated community.
But it is not just the software that has changed and evolved throughout these years, but also the company itself. What was once a group of four guys trying to wage war on the most established names in the business is now a bigger team. Finding the “right people” to insert into such a peculiar working environment such as Kunos Simulazioni is not an easy task, and it’s something that has kept us busy during 2017 as well. I am glad to say that the results are encouraging and the future looks bright thanks to the new talents we were able to add to our team and that will join the ranks alongside the founders me and Stefano, the guys of the “old guard” who joined us since the beginning and all the other people you’ve learned to know during this adventure.
All of the above thanks also to our new “Benevolent Overlords” in Digital Bros, allowing us to think and dream bigger than we could only a few months ago.
Talking about the Team, in 2017 we welcomed four new programmers specialized respectively in graphics and gfx, UI and animations, mechanic and physics, online racing environment and ranking, with the aim to improve in those areas that can make your experience with Assetto Corsa games better and better.
There is always a margin for improvement: even after a lot of hard work to reduce this margin throughout a long development period, 2017 was a highly important year to us to define the new basis in the technology we will use in future. Even today, the community keeps asking for something new, and that is great as it means that you continue to keep us involved in fuelling your hobby, passion and training tools. To meet your expectations, and to support the features that our current technology cannot manage, some – actually a lot of – work will be required. So, it’s time to move forward.
When it arrived, there had been nothing like Assetto Corsa before. We are working hard to replicate this feeling with what there is to come in the future -
"Yes, the future: what can you expect now?" qu'il dit le monsieur.
Ben au moins des AI à la hauteur du reste !
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En fait, rien de transcendant, il annonce juste qu'il y aura peut être de l'annonce
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Hello,
Bon j' aimerais bien mettre ma version à jour avec Laguna seca, mais comme fait-on, car via steam je ne vois pas ou ni comment je peux la télécharger cette "******" de maj...Ou c'est trop simple que je ne vois pas l'onglet concerné....
Sinon pour la première fois je viens de tester la " F1 2002" sur le green avec la en boite séquentiel, pas de palettes "encore", c'est un truc de malade....
Avec un DD tu rentres en transce....J'ai joui !
j'ai joui tu as joui il a joui nous avons joui vous avez joui ils ont joui
Merci les amis !
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Via, le workshop tout simplement !
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- Official Post
ça me rassure je cherchais partout le workshop d'AC
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Vi, Vi !
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Effectivement,désolé,je me suis mal exprimé !
Sur la page d'acceuil Steam,Bibliothéque,AC ,actualités récentes,il y a les updates !
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Franchement je ne sais pas où vous le voyez car je ne vois pas de lien pour faire la mise à jour, c'est vraiment une calamité ce truc !
En fait j'ai bien les voitures mais pas le circuit !
Quelqu'un sait où je pourrais trouver le circuit à copier coller svp ?
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