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  • MAJ aujourd'hui !! (7 Go quand meme)


    HIGHLIGHTS

    • New tournament: Wasteland Wreckers
    • New free tournament reward vehicle: Battle Bus
    • Engine upgrades for many special vehicles
    • Handling improvements for special vehicles
    • Stability and quality of life enhancements

    We're pleased to announce the availability of a new tournament!

    After the thrilling high-speed pursuits of the out-going Getaway Heat, it's time to change gears and start shelling some serious hits again! This time we're inviting you to join us on derelict Rockfield Roughspot on which you're going to be the main star of a gladiator battle and face off with badass wrecking crew. For that, a new tool of destruction is waiting for you: Battle Bus! Armored to the teeth and equipped with a massive plow, this thing will demolish absolutely everything in its path. Your mission: destroy the oncoming marauders, wreck your way to the top of the rankings and claim your own Battle Bus. The monthly events are no slouch either, challenging you to cause as much chaos as possible using the Bandit Ripper on selected tracks. Who will be the toughest wrecker this time around? Time to find out!

    Apart from the new tournament, this release also contains numerous other neat additions. First of all, we've added engine upgrades for many special vehicles as well as tweaked their handling, so if up until now you've thought something like School Bus is too slow and boring for you make sure to check it out now! We've also expanded the AI Sets, so now it's possible to, for example, arrange a custom event against a random mix of normal cars and special vehicles. It might get crazy yes, so please don't tell us we didn't warn you. Other things worth cherry-picking from the release notes is fixes to player inventory handling, removing bogus duplicates and making sure player can doesn't appear ineligible for no reason, damage from wheel hub collisions now yielding score to the attacker, leaderboard update improvements, and more. We invite you to review the summary of items fixed or improved below for full details.

    Happy wrecking!

    RELEASE NOTES

    Game version

    PC:1.266722

    SYSTEM

    • Fixed a rare case in which game might have crashed during race start.
    • Duplicate upgrades are now removed from the player inventory when detected.
    • Vehicle ambient occlusion now looks more correct, and is more prominent as well.
    • (XB1) Changing profile when the previous profile was still loading no longer results in the profile data of the first profile being overwritten.
    • (XB1) Title no longer crashes when attempting to change the profile in specific situation.
    • (XB1) Selected resolution is now saved correctly.
    • (XB1) Audio settings are now saved correctly.
    • (XB1) All tracks now have leaderboards.

    TOURNAMENT

    • New tournament season: Wasteland Wreckers.
    • New free tournament reward vehicle: Battle Bus.
    • Leaderboards are now updated in a more timely manner in the results screen.
      Please note that on consoles the leaderboard update can take up to five minutes.
    • In the event details, “Updating...” notification is now displayed while leaderboards are being updated.

    USER INTERFACE

    • Added a warning notification when trying to install a part that is incompatible with one or more already installed parts.
    • HUD no longer contains overlapping bogus elements when starting a custom event after playing a tournament event.

    MULTIPLAYER

    • Player vehicle no longer occasionally appears “ineligible” for no reason after attempting to change the paint.
    • A failed join attempt is now correctly aborted and the game no longer goes into infinite lockup.
    • Event rotation no longer gets stuck when moderator, admin or host has an ineligible car selected when loading the next event.
    • (PC) Server no longer loads a wrong event after too many tracks are enabled on the server.
    • (PC) Event list is no longer truncated after a certain number of events is displayed.

    GAMEPLAY

    • Damage from wheel hub collisions is now correctly attributed to the attacker, eliminating the issue in which no score was awarded to the player.
    • Steel armcos are now more realistic in the sense that they are less sticky, yet they slow down more to prevent wallriding.
    • Improved the handling of Bugzilla, Lawnmower, School Bus, Sofa Car and Supervan.
    • Improved Sweeper, Bullet, KillerPig AI Player handling so they do a better job at staying on the track.
    • Added Class B and Class A engine upgrades for Doubledecker, Lawnmower, Schoolbus, Sofa Car, Supervan.
    • Added Class C and Class B engine upgrades for Bugzilla.
    • Added more AI Player paint schemes for Bandit, Bandit Ripper, Buggy, DragSlayer, KillerPig, Rammer RS, and WarDigger.
    • Added "Random Small Special" AI Set for custom events, containing only small special vehicles.
    • Added "Random" AI Set for custom events, containing all vehicles including special.
      Please note that some of the existing AI Sets were renamed for consistency.
    • Fixed a number of AI Players not appearing in Class A events even though they should have.
    • Fixed a case in which a number of AI Players might have had textures missing during a career event.
    • Improved KillerPig cockpit and chase cameras.
    • Improved Bandit Ripper chase camera.
    • Fixed glitchy Hellvester visual damage.
    • Increased ragdoll eject threshold slightly for normal damage (takes more force to eject the ragdoll).

    TRACKS

    • Fixed a case in which it was possible to miss the checkpoint in the hairpin on Pinehills Short.
    • On Crash Canyon and Rockspot Roughfield, the vehicle is no longer reset on top of the embankments.

    AUDIO

    • DragSlayer, Honey Pot, Bugzilla, Pocket Rocket and Wardigger (AI vehicles): Fixed misconfiguration of real-time doppler effect automation.
    • DragSlayer: Fixed broken audio assets.
    • Harvester, School Bus, Venom & Wardigger (Player vehicles): Increased RPM safety limit to prevent sound from randomly cutting off upon partial loss of wheel contact or when redlining the engine while vehicle momentum is increased by exterior forces.
  • maj de 6.7Go (gros pour un "hotfix")

  • MAJ de 8,1 GO en cours, merci la fibre ! :pardon:

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Parmi les nouvelles voitures proposées, il y a une Mini toute choupi !

    A réserver aux serveurs clean ou semi-clean, car elle n'est pas bien solide.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Alors TAK quand on parle de solide dans Wreckfest, il y a une valeur sûre, la bonne vieille Wingman, avec un p'tit air de Christine si tu la peins en rouge. :B

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Tournament Update: Racing Heroes

    HIGHLIGHTS

    • New DLC: Racing Heroes Car Pack
    • New tournament: Racing Heroes
    • New free track: Eagles Peak Motorpark
    • New free tournament reward bundles

    RELEASE NOTES

    Game version

    PC:1.268454[/b]

    CONTENT

    • Added support for the DLC pack "Racing Heroes Car Pack" containing three new cars: Raven, Speedie, and Stellar.
    • Added a new free track: Eagles Peak Motorpark with both forward and reverse layouts as well as a derby stadium.
      (Server admins note: the internal designations for the routes are fields13_1, fields13_1_rev and fields13_2.)

    TOURNAMENT

    • New tournament season: Racing Heroes.
    • New racing themed reward bundle "Rockfield" for Boomer RS.
    • New racing themed reward bundle "BB Racing" for Nexus.
    • Experience is now correctly awarded from "Rampage Rush" racing events.

    SYSTEM

    • (PC) Fixed a controller related crash that sometimes occurred.
    • Fixed a bug which sometimes caused reward liveries to be lost when changing liveries.
    • Implemented support for custom wheel controllers.

    GAMEPLAY

    • Improved handling of the front-wheel drive cars.
    • Restored Muddigger old grille upgrades.
    • Roadcutter roof bar no longer clips the roof.
    • Wildking upright back pipes no longer clip the racing wing.
    • Improved Rebelrat marauder rammer and combar crusher bumper placement.
    • Firefly now shifts up correctly when using automatic gearing.
    • Supervan suspension no longer glitches out in hard collisions.
    • Sofa Car now receives damage correctly.

    MULTIPLAYER

    • It's no longer possible to purchase upgrades for special vehicle loaners
      (these upgrades are removed when exiting lobby, resulting in the player just losing credits).
    • Fixed overlap in the player list.

    AUDIO

    • Modding / BagEdit (Player): Added configuration option for vehicle specific throttle on/off events.
    • Boomer / Boomer RS (Player): Adjusted intake noise texture loudness to more closely follow engine load state.
    • Bumper Car / Hellvester (AI): Optimized CPU load by baking static audio effects directly to assets.
    • Pocket Rocket (Player): Fixed issue where echoing was introduced to idle exhaust texture.
    • Rocket, Rocket RX, DLC#7 vehicles (AI): Fixed incorrect engine sound distance prioritization.
    • Race: Adjusted distance prioritization of player engine sounds for correct sorting near maximum distance.
    • Race: Fixed audio mix automation issue where gearstick sounds would not play in chase cam view.
    • Race: Adjusted sensitivity and physics tracking of tire sounds, to address premature activation of heavy tarmac skids etc.
    • Race: Added unique distance attenuation curve for tire sounds, for more pronounced pass-by effect with track-side camera views in replay mode.
    • Race: Reduced dynamic loudness range of AI vehicles, effectively increasing perceived volume level in most game situations.

    Happy racing!

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Une meilleure prise en charge simucube :euh2:

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • Faute d'y jouer je n'ai rien racheté mais il me plait toujours ce voir ce jeu évoluer, il est tellement atypique :sleurp:

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  • Je l'ai relancé 5 min et il faut avouer que le ffb n'a plus rien à voir. C'est une grosse amélioration effectuée avec l'aide de GD

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • Sur ce lien

    httpp://community.bugbeargames.com/threads/tournament-update-racing-heroes.14570/

    Y a les infos ci-dessous pour ajouter des périphériques

    Perso, j'ai dû l'utiliser car le jeu ne voyait plus mes pédales

    Peut-être la même chose pour ton volant

    Pour ce faire, procédez comme suit:

    1. Accédez au dossier outils dans le dossier d'installation du jeu.

    2. Exécutez l'outil "DeviceOut" fourni, de préférence en redirigeant la sortie vers un fichier texte ("DeviceOut.exe> output.txt").

    3. Ouvrez la sortie, recherchez le GUID de votre volant et copiez-le dans le presse-papiers.

    4. Ouvrez "customWheels.json" dans le dossier d'installation du jeu.

    5. Collez le GUID de votre appareil au-dessus du GUID de la définition «EXEMPLE» et changez le nom en quelque chose que vous voulez.

    6. Enregistrez le fichier et vous avez terminé!

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • Si je me souviens bien, il y a une partie ou tu declares ton volant et une autre ton pedalier. Dans les 2 cas ils te proposent de configurer la même chose sur les 2 parties.

    Si je n'oublie pas, demain j'essaierai de faire un screen (enfin quand j'aurais telechargé la mise à jour de 8Go. (j'ai 3 ou 4 jeux à mettre à jour vu que mon pc était en rade pendant presque 2 semaines:bad:)