RaceRoom - Mise à jour du 20-12-2017

  • We are preparing the game for the release of 3 Porsche cars. The release will take place tomorrow 21st December


    Here is the changelog of the update being deployed:

    Game:

    • Added a default profile for Fanatec CSL Elite PS4
    • Added a new selector for the strength of the collision effects in the FFB options menu
    • VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
    • VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
    • Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
    • AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
    • AI - further improvements of AI side-by-side logic
    • AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
    • Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
    • Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
    • Fixed a wrong Bosch label on the Callaway C7R virtual display.
    • Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
    • Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
    • Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
    • Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.

    Sound, Physics & AI:

    • BMW M6 GT3 - Made 5th gear a bit longer
    • BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
    • RUF RT12 GTR3 - Fuel use adjustments
    • Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
    • Lakeview Hillclimb - Helicams (drone style) added
    • Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
    • RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)

    Art:

    • Brands Hatch - Fixed a hole in the ground in turn 2.
    • BMW M6 GT3 - Various matte finish tweaks
    • McLaren 650s GT3 - Various matte finish tweaks
    • Official Post

    10-01-2018

    Hotfix mostly focused on adressing multiplayer stability.

    Game:

    • VR - Fixed shadows that wouldn’t render near the player
    • Fixed an issue where some dedicated servers would hang and keep showing in the game menu even though unreachable.
    • Fixed a crash that could sometimes occur on the dedicated server
    • Porsche Cayman CS should no longer start in front but instead now be properly positioned on the grid of multiclass multiplayer events.

    Art:

    • Audi R8 LMS - Minor tweaks to some Audi Sport liveries
  • Hot Fix aujourd'hui

    Game:

    • Fixed an issue some players experienced where the world was extremely blurred as soon as the car moved.
    • Fixed a game crash reported in Visual Settings menu
    • Fixed one more case where dedicated server was caught hanging.


    https://forum.sector3studios.com/index.php?thre…read.261/page-4

    • Fixed an issue S-AMG experienced a big crash to the wall after the start
    • Fixed an issue D.Laurent miss the apex
    • Fixed a game crash when Kimoen drive too fast in Formula US
    • Allowed bbking to automatically have the best lap whatever the car or whatever the track
    • Official Post

    nouveau hotfix aujourd'hui

    Citation
    • Dedicated server now refuses incoming connections as soon as a session timer has reached zero. This will shorten the wait some players experienced where dedicated servers could be seen waiting for players for several minutes before moving on.
    • Added Incident reports in dedicated server json result files. Incidents are reported for each player per session and per lap. They are given a type of incident as well as a severity indicator in points. Incident types are as follows:
      • Type 0 = Car to car collision
      • Type 1 = Collision with a track object
      • Type 2 = Going the wrong way
      • Type 3 = Going off track
      • Type 4 = Staying stationary on the track
      • Type 5 = Losing control of the vehicle
      • Type 6 = Not serving a penalty
      • Type 7 = Disconnecting / Giving up before the end of a race
      • Type 8 = Missing the race start
    • Fixed custom images for dedicated servers that were failing to upload
    • Deployed some various server side fixes.
    • Official Post

    Toujours pas possible d'afficher le chrono ou les tours sur les replays ?

    Les tours sont affichables dans le replay, il faut définir une touche pour la commande Fonctions Secondaires > Cycle entre les éléments Replay HUD. Il y a juste un bug, ça ne se rafraichit pas pendant la lecture, il faut forcément bouger la barre de lecture manuellement.