• Très petite précision sur la date de sortie du jeu : on passe de "2ème semestre 2018" à "été 2018"

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • Je sais qu'il y a quelques mods de SpinTires, je sais pas ce que ça vaut mais va voir sur YouTube ;)

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • Trouvé chez Canard pc.

    "Hi guys, gathered some facts about 'Dakar, the game'. All of this comes directly from them ( presentation and social media)


    If you've got something to add, please say so!


    Driving


    You can exit the vehicle at any time, and explore by foot.

    You can fix the car, by having to exit and walking around.

    Collaborating with (NPC if you’re inside of a car or truck, was meant as repairing the car together)

    You can drive these 5 categories : Motor, ATV, Cars, Trucks, SSV

    Each category has several teams, all of them will be official

    Aiming for the old experience of realism (“with internal and external”, think this is about perspectives, cockpit view confirmed langue2.png)

    Navigation system, or roadbooks ( as used in Dakar) are going to be how you navigate, it’s the same as in real life. Very easy to get lost so you need to focus on navigation.

    They are implementing a system to influence the driving aspect to cover the different climates and weather ( it’s different on sand, mud, water)


    Pilots


    Pilots are real, not only the hands/heads. Full body. (in regards to real life)

    They are scanning and using pictures of all of the pilots, so their faces will be in the game

    Creating your own is not possible, you can only choose an existing character.


    Map


    Open world, more than “15.000km2” ( perhaps that might be a mistake, that's ****ing huge)

    Different kind of weathers/climates

    Because they are going from Peru to Bolivia to Argentina. All of the countries are scanned, they have collected pictures ( high resolution, 4k is what he said.) which are projected on the 3d map using filters(?). “Exactly the 3d replication of those. “

    Because these locations have different climates they will have different dynamic weather.

    One of the biggest open worlds

    14 stages

    Each taking 1 -2 hours depending on your skill (navigating and driving).


    Engine and physics


    Unreal Engine 4, PhysX and own technologies

    Created their own system of vehicle and physics, combined with technology that’s on the market. But they are creating their own technology. >“That is able to make sure that all the suspensions, all the details, all the aspects of the vehicle are really really implementing. So you can feel that.

    VR probably not going to happen, they said maybe ( maybe before release, maybe after as an update or perhaps with Dakar 19) “VR is something we have on the wishlist. We'll see if it can be added to the release date, at a later date, or skip it entirely until Dakar 19.”


    On the physics in the trailer This trailer uses game assets exclusively. However, the physics system present in the trailer isn't the one you'll be able to find in the game. That is currently being refined and adjusted with the help and feedback of Dakar pilots and riders. We figured that if we're aiming for a realistic experience, we might as well consult with the real experts lapinsmilecn5.pngWe'll be releasing a gameplay trailer soon and hopefully, you'll get a better insight into the

    game physics there. Thank you for your support!


    “ we're working with Dakar riders and pilots, gathering their feedback to tune in the gameplay physics to each of the vehicles and terrains present in the game”


    Testers

    They have gotten some very experienced pilots to help them develop and test, they help every week by testing and explaining their views and have the same experience in the game as in real life. ( two are brought to the stage now)


    Pedro Bianchi

    Roadbook is very important, finding the way is the challenge. And that is brought to the game, you need to know the instruments and the systems in the game, so a very hard. “Because if you lose the way you are lost, and the game is so big that you can be lost for hours.”

    One of the things he also said is that they’ll probably train using a roadbook for navigation since it’s hard to train for outside of the actual race.( interesting.)

    Mário Patrão

    “One of the things he wants to make sure that happens, that’s transferred to the players is the navigation system but also the feel and the adrenaline of driving at high speeds and using the roadbook to make sure you don’t get lost. That is not easy and takes a lot of years of experience and training.”


    Game


    Release in summer 2018

    Edition every year ( so there will probably be a dakar 19 and a dakar 20)

    Simulation focussed, everything we’ve heard so far has been indicating that it will be a full on simulator, which they are aiming for in terms of physics and everything else. They call it a “true simulation game” “Expect a simulation and not an easy one at that “

    A gameplay trailer is said to be in a few weeks ( said in the end of November), not a pre-rendered trailer, should demonstrate how the engine shows the graphics quality ( very weird sentence but yeah he said it somewhat like that). However recent messages said somewhere around February-march ( the actual trailer) but gameplay snippets will be released already before that on social media. “ Soon lapinsmilecn5.png We'll be releasing bits and pieces until we release a gameplay video. Stay tuned to the facebook page”

    They have also been working on it for a few years now. On wheel support: “We're working on it, yes. lapinsmilecn5.png it should be available, at least for the major brands.” Also constant mentions of how hard it will be, both in the presentation and on social media, saying you might never finish the stages or the full rally.

    “Our development team have +40 elements.” whatever that might mean ( possibly team members, which is a lot!)


    Multiplayer


    Local MP confirmed, split-screen. According to steam 2 - 4 players.

    Maybe this will be a driver - co-driver pair. So two cars 4 players. Since 4 players is genuinely a lot. Perhaps this will also mean just shorter stages. Since I think it would be very tough to handle all of that * 4 or even * 2.

    Hot seat mode also confirmed.

    Online multiplayer should probably function the same way as offline singleplayer.


    Some vehicles shown in great detail


    Pedro Bianchi posted this pic


    Carlist:


    Bikes: KTM, Honda, Yamaha, Husqvarna, and official riders.

    Cars: Peugeot, Mini, Toyota, Renault, Mitsubishi and official drivers.

    Trucks: Kamaz, Maz, Tatra, Mammoet Renault, Veka MAN and official drivers.

    Quads: Quad riders Ignacio Casale, Sergei Karyakin, Alexis Hernandez and Rafal Sonik with Yamaha Raptor.

    UTV: UTV XtremePlus Polaris official teams.

    522.png

  • Ça me donne tellement envie ! Une à deux heures par spéciale, de la vraie navigation, la possible de s'entraider et de descendre de la voiture :sleurp:Ils ont juste à rendre ça compatible VR et là ça sera une expérience de jeu énorme !

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • qui sait peut être en reconnaissance

    très très prometteur !!!!! j'ai hâte en espérant qu'ils fassent bien ce qu'ils écrivent

    Message modifié 1 fois, dernière modification par piorck (24 janvier 2018 à 11:23).

  • J'imagine la tête de la personne qui rentre dans la pièce au moment où tu es en train de creuser à quatre pattes dans le sable.... :hihihi:

    Quand je pensais à la VR, j'allais pas jusque là non plus, mais pourquoi pas :mdr:

    Apparement les dev sont des passionnés :+:

    ils vont peut etre enfin faire la simu que beaucoups attendent :bounce::sleurp:

    En tout cas, ils sont en train de me mettre l'eau à la bouche :sleurp:

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • "..Simulation focussed, everything we’ve heard so far has been indicating that it will be a full on simulator, which they are aiming for in terms of physics and everything else. They call it a “true simulation game” “Expect a simulation and not an easy one at that “....

    prions........:prions:

    55167.png

    Windows 11 64 , I5 12600k , Nvidia RTX 3080 TI , ddr5 32go

    Fanatec CSL dd, Fanatec clubsport v3, volant usb Polsimer FN74 via émulateur SRM

    Sur RacingFR.com : Membre depuis le 24/09/2004

  • Je leur ai envoyé un petit message sur Facebook pour les "pousser" à bosser la physique des véhicules, le FFB et la compatibilité VR, voilà leur réponse :

    Hello Florian! Thank you very much for your interest and time!

    We're aiming for realism. Struggling to get the best out of the current technology and straining to get the realism levels we desire gor this game.

    Driving wheels are being worked on. Hopefully we'll get everything covered.

    As for VR, it's on the wishlist, but at this point I admit it is not a priority.

    Best regards

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go