iRacing - News et mises à jour

  • Malheureusement se manque de caractère vient des autos et non d' iRacing, c'est sûr que comparé à la 911 ç'est moins "épique" :hihihi:

    Par contre cela risque de faire de belles courses avec des luttes acharnées avec peu d'écart :arf:

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  • Petite question , je sais pas si c'est lié ou pas au patch de jeudi car j'avais jamais eu ceci avant mais comme j'ai mis à jour mes drivers graphiques samedi j'ai un doute .

    Samedi je viens en spectateur au warm up pour assister à l'echauffement des pilotes avec qui je roule et au bout de 20 mn j'ai eu ceci .


    238190PlantageiRacing.jpg

    Je relance et la ca tiens pendant 13h sans soucis mais ca me le refait mais cette fois ci j’étais au volant . Je relance et une heure après ca recommence et ensuite ca tiens jusqu'à la fin .

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    J'ai pas suivi ce qui c'est passé mais j'ai entendu qu'il y a eu des soucis sur d'autres servers mais je sais pas si c'est le même ou pas . Je pense que cela vient quand même d'iracing car Cédric un autre pilote a aussi eu ce soucis .

    Message modifié 1 fois, dernière modification par Jayjay57 (12 juin 2017 à 18:55).

  • Ouais c'est le bug que beaucoup de monde a eu pendant les 24h.

    Il y a un problème avec le circuit du Mans qui a causé des plantages en masse sur tous les splits...

  • Oui je confirme, bug lié au circuit du Mans uniquement.

    Les devs étaient au courant mais ont laissés en l'État pour la course pfff.

    Résultat après des plantages en masse le split 1 complet a abandonné la course des 24h du Mans.

    J'espère que cela leurs servira de leçon...

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  • pour info, comme ça se calme pour moi au niveau des championnats RFRO ( RF2 terminé et dernière course sur Assetto la semaine prochaine ) je vais rouler un peu plus sur Iracing

    je vais prioriser la saison formule Renault 2.0, je sais pas encore comment m'organiser peut être m’entraîner les soirs en semaine et faire 1 ou 2 courses le week end

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  • Petite nouveauté:

    Désormais, chaque saison, une série de Road et d'Oval seront mise en avant.

    En gros les 3 premiers de chaque divisions de ces séries recevront respectivement 25$, 15$ et 10$ et une attention particulière à ces séries sera faites sur les réseau sociaux.

    Pour la saison 2017-S03 ce sont les séries NASCAR SK Modified Weekly Series et IMSA Sportscar Championship qui seront en vedette. (bizarrement c'est la série avec les Ferrari et Ford GT :roll:)

  • Les 6h de Watkins Glen sont reportées.


    http://members.iracing.com/jforum/posts/...57295.page
    We have decided to postpone the Watkins Glen 6-hour race that was scheduled for June 24 & 25. As many of you know we experienced an issue during the 24 hours of Le Mans last week and we have been hard at work trying to determine the cause and get a fix out. The good news is we believe have found the issue – it is related to the track, not the race servers. We have not implemented and tested a fix yet. In the interest of being overly cautious we are going to postpone all big events until we have the fix implemented.

  • Release Notes for 2017 Season 3 - Patch 1

    CHANGE LOG:

    Simulation

    - We have made an adjustment that has fixed the frequent crashes seen during the 24 Heures du Mans event.

    Dirt

    - Fixed an issue that was causing excessive tire smoke at dirt tracks.

    - Opponent dirt car settings have been reverted back to pre-2017 Season 3 Release values. This should help prevent additional corner entry and exit yaw glitches.

    Pace Car

    - Fixed an issue where the rear Ford GT logo would disappear from the vehicle when seen from a distance.

    Replay

    - Playing or rewinding the replay at speeds beyond 1x uses more CPU time to process the data at that faster rate. Particularly on slower computers, this can use enough additional CPU time to cause the Simulation to drop out of realtime. When in a session, the Simulation will fall behind the server, leading to Skew. A mechanism has been added that will automatically reduce the selected Replay FF and REW playback rate if the Simulation's CPU usage gets too high, and the play/rewind rate is beyond 2x. This mechanism is only active while you are in a session, connected to a server (including offline Test sessions).

    Telemetry

    - Fixed an issue with the output of car setups to telemetry removing numbers from key names.

    Dallara DW12

    - Season setups have been updated.

    Ford GT - 2017

    - This update addresses curb strikes with the Ford GT - 2017, which isn't currently able to use curbing as aggressively as the Ferrari 488 GTE without doing floor damage that significantly increases aero drag. The Ford and Ferrari should now be equivalent at curb strikes. Existing setups will need to be updated, as they will fail tech.

    - Adjusted the collision mesh for this vehicle to give it slightly more clearance, and better match the model.

    - Metric display of torsion bar diameters is now set to tenths of a mm, which is the minimum precision required to distinguish between the available bars in the garage.

    - Shift lamp module has been repaired on this vehicle.

    - Fixed a z-fighting issue with the mirrors of this vehicle.

    NASCAR Camping World Chevrolet Silverado

    - Fixed an issue with the pit light.

    NASCAR Camping World Toyota Tundra

    - Fixed an issue with the pit light.

    NASCAR K&N Pro Chevrolet Impala

    - Fixed an issue with the pit light.

    NASCAR Monster Energy Cup Chevrolet SS

    - Fixed an issue with the pit light.

    NASCAR Monster Energy Cup Ford Fusion

    - Fixed an issue with the pit light.

    NASCAR Monster Energy Cup Toyota Camry

    - Fixed an issue with the pit light.

    NASCAR Nationwide Chevrolet Impala circa 2011

    - Fixed an issue with the pit light.

    NASCAR Sprint Cup Chevrolet Impala COT circa 2013

    - Fixed an issue with the pit light.

    NASCAR Truck Series Chevrolet Silverado circa 2013

    - Fixed an issue with the pit light.

    NASCAR XFINITY Toyota Camry

    - Season setups have been updated.

    - Fixed an issue with the pit light.

    NASCAR XFINITY Chevrolet Camaro

    - Season setups have been updated.

    - Fixed an issue with the pit light.

    NASCAR XFINITY Ford Mustang

    - Season setups have been updated.

    - Fixed an issue with the pit light.

    Pro Mazda

    - Fixed a texture shader issue with the pit boxes for this vehicle.

    Radical SR8

    - Fixed an issue with the functionality of the mirrors on this vehicle.

  • Oui une interface modernisée et plus claire va faire beaucoup de bien au jeu.

    Actuellement c'est pas toujours évident pour un débutant de s'y retrouver.

    Pour le français on peu quasiment l'oublier même si ça serait une bonne idée de leur part d'intégrer plusieurs langues à leur interface pour ramener les personnes que l'anglais rebute.

  • .

    Actuellement c'est pas toujours évident pour un débutant de s'y retrouver.

    Ué, j ai donné !!!:B Quand j arrivais sur le serveur voulu pour une course, je me demandais toujours par quel miracle j étais arrivé là .... !! Bon, j avais aussi autour de moi des "faiseurs de miracles" qui me surveillaient pour pas que je me paume !!!:hihihi:

    " L'ouverture d'esprit n'est pas une fracture du crâne"

  • Je suis débutant et je confirme que c'est galère de s'y retrouver, cool qu'il y ait du nouveau aussi vite, fallait pas vous presser autant les gars mais c'est gentil de penser à moi :B

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  • La preview de la nouvelle interface et du Time Attack est disponible.

    Il suffit de lancer une session Time Attack à partir du menu du site pour que la nouvelle interface ce lance.

    Ce n'est qu'une pré-version, donc il manque pas mal de chose et il y a surement des bug mais ça permet de se faire une idée.

  • 2017 Season 3 Patch 3 Release Notes

    CHANGE LOG:

    Dirt

    – The car-to-car incident detection threshold for generating 2X contact penalties has been increased. This means that a stronger hit will now be needed on Dirt Tracks to generate a 2X penalty.

    – Adjusted the look of wet dirt.

    Garage

    – Fixed an issue where ride height adjustments would continue to modulate while sitting in the garage.

    Rendering

    – Fixed an issue where headlights were not rendering correctly on triple-screen setups with a field-of-view close to 180 degrees.

    EasyAntiCheat

    – EAC has been updated to the latest version.

    – Users will now always be provided a reason if EAC removes them from a session.

    Peripherals

    – Fixed an issue with the @ symbol from Slovenian keyboards.

    CARS:

    Dirt Late Model

    – (ALL) – Rear diff model changed from locker to spool.

    – (ALL) – Reverted changes to aero balance from Season 3 update.

    – (ALL) – Reverted changes to torque curves from Season 3 update.

    – (LIMITED) – Season setups have been updated.

    – (SUPER) – Season setups have been updated.

    Global Mazda MX-5 Cup

    – Fixed an issue with a paint pattern not displaying correctly.

    Kia Optima

    – A new vehicle setup has been added.

    NASCAR Camping World Chevrolet Silverado

    – (DIRT VERSION) – Season setups have been updated.

    NASCAR Camping World Toyota Tundra

    – (DIRT VERSION) – Season setups have been updated.

    NASCAR Nationwide Chevrolet Impala circa 2011

    – Season setups have been updated.

    NASCAR XFINITY Toyota Camry

    – Season setups have been updated.

    NASCAR XFINITY Chevrolet Camaro

    – Season setups have been updated.

    NASCAR XFINITY Ford Mustang

    – Season setups have been updated.

    TRACKS:

    Lime Rock Park

    – Fixed a loading error with the School track configuration.

    Mazda Raceway Laguna Seca

    – Fixed a loading error with the School track configuration.

    Summit Point Raceway

    – Fixed a loading error with the School track configuration.

    NEW IRACING UI PREVIEW & TIME ATTACK:

    General

    – The “iRacing is already Running!” issues appears to be fixed after this update. Solve this by simply allowing that dialog box to stay on the screen, and launch the new UI again. Then close it once your SIM update has begun.

    – When exiting the SIM from a session of any type, the user is now put back into the same UI section from which they entered the SIM.

    – The “Send Us Feedback” button has been relocated to the bottom left of the interface.

    – The link found in the Results pop-up after an event should now load the corresponding Results page on the classic membersite.

    – The iRacing SIM Updater has been moved to the top-right corner of the UI. The color and mouse-over tooltip of the icon will indicate what, if any, updates are available.

    – – Red = Required Updates are Available!

    – – Blue = Optional Updates are Available!

    – – Green = iRacing is Fully Updated!

    – When iRacing has Required Updates available, all events in the Card View should now have the Red “Update Required” note attached to them.

    – The icon for Fixed Setups has been changed to a “No Wrench” icon.

    – The icon for Adjustable Setups has been changed to a “Wrench” icon.

    – Official and Hosted sessions will now display the icons for Fixed or Adjustable Setups so they can be seen before entering the session.

    – When clicking “Register” for a Multi-Car Official or Hosted Session without having a car selected should no longer freeze the UI.

    – Users should now be able to select to display either their Road or Oval SR/IR at the top left corner, and Coherent should remember their choice even after logging out.

    – The car image for all car selection menus should now update correctly to match your new car selection.

    – Coherent is now limited to 90 fps. This can help with inadvertently causing graphics cards to be over worked while running the new UI.

    – All modal UI boxes now have a maximum width, to prevent them from stretching across multiple screens.

    – Users should no longer be able to Register for a Session in which iRacing Updates are required.

    – The helmet pattern and color beside a user’s name should now match the classic membersite.

    Test Drive

    – The Test Drive modal menu now states that you can drive any car you own on any track you own.

    – Users should now be able to select a car and track in order to start a Test Drive Session.

    – Non-default painted wheels should now be used during Test Drive Sessions

    .

    Series Racing

    – Two new filtering tags have been added, “Official” and “Joinable”.

    Hosted Racing

    – When creating a Hosted Session, Fixed an issue when using the Reset button after selecting a car removes the selected car from the list of choices.

    – When creating a Hosted Session, Fast Repairs should now be able to be set to a value of zero.

    – When creating a Hosted Session, Time of Day may now be adjusted when using Dynamic Weather.

    – When creating a Hosted Session, all cars and tracks are now sorted alphabetically by display name by default.

    – When creating a Hosted Session, the session restrictions should now default to the full range of values for iRating and License Class.

    – When creating a Hosted Session, the default value for Car Fuel is now 100% for all vehicles.

    – When creating a Hosted Session, the session may no longer be set to 0 minutes in length.

    – When creating a Hosted Session, the default weather conditions are now set to 2 MPH Wind and 55% Humidity.

    – When creating a Hosted Session, releasing a mouse click when the mouse pointer is no longer over the Session creation window should no longer close the window.

    – Fixed a typo that was mislabeling two of the column headers when viewing Hosted Sessions using the List view.

    – When creating a Hosted Session, fixed an issue where the error message “unique constraint (IRACING_APP.PK_SVCPRIVATESESSION_ADMIN) violated” would be displayed if there was more than 1 admin for the session.

    Time Attack

    – Fixed an issue where racers could complete Time Attack laps without actually driving around the track.

    – The ability to select a specific racer’s ghost in Time Attack now has additional instructions to make it easier to locate this functionality.

    – Time Attack Competitions can now be filtered with additional tags, including: “own all content”, “own some content”, and “content that doesn’t require updates”.

    – When leaving a Time Attack Competition Session, the user should be brought back to the screen for that Time Attack Competition.

    – Each Time Attack results page now only displays 15 results instead of 20 to reduce screen space.

    – The navigation arrows in the top-right corner of the Time Attack Results screen have been adjusted so that the arrows on each end jump 15, and the arrows in the middle jump 1. This should match the classic membersite.

    – When viewing a specific car/track Time Attack Competition Results page, the “X” button should now close the results, and go directly to the Time Attack Sessions Info panel instead of all the way back to the list of all Time Attack Competitions.

    – When moving from viewing the Overall Results for a Time Attack Competition to the Competition Info, all of a racers’ performance percentages on each track should no longer vanish.

    – Time is now the default sorting method for Relative Time Attack results.

    – When switching from a Time Attack Competition Relative results page for a specific track to a different Time Attack Competition Relative results page using the same track, the data should update correctly.

    – When a specific Time Attack Competition is selected, the Relative Standing Results will now update to reflect the selection.

    – The background color highlighting your own Time Attack results has been adjusted to increase readability.