iRacing - News et mises à jour

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  • Car il faut que que dans Steam VR -> Settings -> General -> SteamVR Home = ON.

    Ca lance le home, et du coup t'es pas dans le dashboard, moi ca marche sans soucis.

    kopek666 non, je ne les aient pas ralumés depuis que j'ai fini Alyx.

    J ai un GamePad X360, je vise avec le casque et valide avec le game pad.

    Mais en fait je viens de me rappler.

    Pour RF2 et AMS2 pas besoin de lancer SteamVR avant, c'est que pour iRacing.

    Asus Prime X570-P - AMD 5800X3D - 32GB CAS16 - Gigabyte RTX 4090 Waterforce - Pimax Crystal.

    Simucube1 20Nm Mige - Wave Italy Monza - Bash Pro Actice HShifter - DSD ButonBox - Ascher F28SC & BM16SC - XeroPlay QR - PT Actuator Champion GT

  • Et du coup quand tu fais ça tu n'as plus besoin de confirmer de lancer iRacing en mode VR?

    A chaque fois j'ai un message Windows qui me propose d'ouvrir le mode HMD

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  • Pour ça kopek666 il y a une option dans le "document" iRacing.

    i7 9700k @ 5Ghz / 3080 TUF Gaming @ 2Ghz / 16 Go Ram @ 3.2Ghz

    Simucube 2 Pro / HE Sprint / Fanatec Shifter / HE Sim Handbrake / Pearl Thmp-1

  • ? Faut que je vois où.

    J'ai essayé de lancer SteamVR avant et j'ai la bibliothèque qui s'affiche en VR mais impossible de faire quoi que ce soit malgré le fait que la manette soit branchée. C'est de la merde.

    magicfr tu as iRacing via Steam?

    602.png

  • Ca devrait être cette ligne là dans ton renderDX11.ini:

    Il faut la passer à 1

    Code
    AutoSelect=0                                        ; Use OpenVR without prompting (note: Oculus has priority if enabled)
  • ? Faut que je vois où.

    J'ai essayé de lancer SteamVR avant et j'ai la bibliothèque qui s'affiche en VR mais impossible de faire quoi que ce soit malgré le fait que la manette soit branchée. C'est de la merde.

    magicfr tu as iRacing via Steam?

    Comme je l'ao ecrit plus haut il faut dans les settings activer que ca lance le Home par defaut, sinon ca lance le dashboard. Moi j'ai aucun soucis, et je n'ai pas iRacing dans steam.

    Asus Prime X570-P - AMD 5800X3D - 32GB CAS16 - Gigabyte RTX 4090 Waterforce - Pimax Crystal.

    Simucube1 20Nm Mige - Wave Italy Monza - Bash Pro Actice HShifter - DSD ButonBox - Ascher F28SC & BM16SC - XeroPlay QR - PT Actuator Champion GT

  • Car il faut que que dans Steam VR -> Settings -> General -> SteamVR Home = ON.

    Ca lance le home, et du coup t'es pas dans le dashboard, moi ca marche sans soucis.

    Ça fonctionne impec encore merci. :+:

    Ryzen 7 5800X3D, B550 Tomahawk, 32 GB, Tuf Gaming 4090, Fanatec DD2, Heuzinkveld Sim Pedal Pro, Aiolog Shifter, Pimax Crystal.

  • Heu...je ne capte rien à cette discussion en fait :euh2:

    JE n'ai pas iRacing dans Steam et j'ai un casque WMR. Je lance l'appli WMR puis ensuite je lance le jeu que je veux, dont iR et cela démarre immédiatement (enfin après 30 minutes de chargement pour iR :bad2:) sans que je passe par autre chose. Et je n'ai jamais eu aucun souci.

    Si j'oublie de lancer Windows Reality, le seul bug c'est que je n'ai plus de son. Il faut que j'aille dans l'option Sound, que je fasse Done et ca revient.

  • Pas chez moi... Par contre pour le son ça me le fait aussi.

    Pourtant les périphériques d'entrée / sortie du son sont configurés correctement sous le portail WMR

    602.png

  • Heu...je ne capte rien à cette discussion en fait

    Ah çà me rassure moi non plus.

    Je dois juste déconnecter/reconnecter l'USB de mon HP (sinon çà me fait un effet loupe :?), WMR démarre, je lance IRacing, et SteamVR démarre dès que je rentre dans une cession de course.

  • Moi aussi SteamVR se lance automatiquement. :oui:

    Parfois une fois en piste on a pas de FFB et pour éviter cela il suffit de lancer SteamVR manuellement avant de lancer iRacing. ;)

    Ryzen 7 5800X3D, B550 Tomahawk, 32 GB, Tuf Gaming 4090, Fanatec DD2, Heuzinkveld Sim Pedal Pro, Aiolog Shifter, Pimax Crystal.

  • Pareil avec mon WMR, pas besoin de lancer steam VR avant.

    pire: quand je n'ai pas de FFB, je débranche et rebranche l'USB en jeu, et ça fonctionne ^^

    447.png

    Ryzen 7 2700x Rx 6800 32 GB@3200 . TS-PC Racer .T LCM .Wheel Stand DD. Fauteuil "Voltaire" Rouge Racing :B .

  • Plus pour la peinture que le sR à Monaco, plus de murs et rambardes de sécurité que de bacs à sable ou d'extensions de la piste

    BentleySpeed8 rien de particulier concernant Monaco lui-même, néanmoins on sait qu'un nouveau circuit Européen arrive ... à voir lequel ce sera ^^

  • iRACING BETA UI:




    - Safety Rating is now always displayed with two decimal places.


    - Fixed an issue where some car images could fail to load in the Entry List.


    - Fixed an issue where Team Results were not scaling correctly.


    - Fixed an issue where AI Drivers could use negative car numbers.


    - A "Requesting iRacing Data" step has been added during iRacing BETA UI initialization for more clarity.


    - Fixed an issue where the iRacing BETA UI could time-out if it was not receiving data from the back-end.


    - Fixed an issue where the Reconnect button could appear off screen.


    SIMULATION:


    Race Servers


    - Fixed an issue that could sometimes cause the Simulator to re-assign a Team in an Open Practice Session to a different Run-Group when additional teammates joined the session.


    AI Racing


    - AI Drivers may now pilot the following additional vehicles:

    - - Kia Optima

    - - VW Jetta TDI Cup


    - AI Drivers may now race on the following additional track configurations:

    - - Atlanta Motor Speedway - Oval

    - - Martinsville Speedway


    - AI Drivers have received additional training at Daytona International Speedway - Road Course.


    New Damage Model


    - For cars utilizing the New Damage Model, the threshold for track contact causing a 0x has been increased.


    - Fixed an issue for vehicles using the New Damage Model where incidents were being incorrectly assigned, particularly to the aggressor, during impacts.


    Audio


    - Jet flyover volume has been increased.


    Pit Crew


    - Fixed an issue where the pitcrew could be buried in the ground if a tire was detached prior to starting repairs.


    Rendering


    - Fixed some issues when rendering fog at the periphery of wide angle Field-of-Views.


    Paint Shop


    - A new sponsor, FilterTime, has been added to the Paint Shop!


    - Fixed an issue with some missing car number fonts.


    Virtual Reality


    - Fixed a numerical rounding error that could cause the Oculus Rift's "PixelsPerDisplayPixel" setting in the "rendererDX11.ini" file to adjust itself slightly after running the Simulator.


    CARS:


    ARCA Menards Chevrolet Impala


    - An iRacing setup has been added for Texas Motor Speedway - Oval.


    Aston Martin DBR9 GT1


    - For the New Damage Model, overall vehicle "stickyness" has been reduced.


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Audi R18


    - Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.


    Audi R8 GT3


    - 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    BMW M4 GT4


    - A BMW Motorsport Sim Racing decal has been added to the cockpit dashboard.


    - Tire compound has been adjusted.


    - Driveline loss has been adjusted.


    - Baseline setup has been updated.


    BMW M8 GTE


    - Balance of Power Adjustments: Minimum weight reduced by 5kg, and aerodynamic drag has been reduced slightly.


    - Minimum ride heights have been set to 50mm for both axles.

    - - This should allow stable and high performance setups.


    - Tire parameters have been updated.


    - Fixed a visual issue where the grills and radiator occupied the same space.


    - Baseline setup has been updated.


    BMW Z4 GT3


    - Balance of Power Adjustment: Aerodynamic drag has been reduced slightly.


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Chevrolet Corvette C6R


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Ferrari 488 GT3


    - Balance of Power Adjustment: Engine power has been reduced slightly.


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Ferrari 488 GTE


    - Minimum ride heights have been set to 50mm for both axles.

    - - This should allow stable and high performance setups.


    - Tire parameters have been updated.


    - Baseline setup has been updated.


    Ford GT GT2


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Ford GT GT3


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Ford GTE


    - Minimum ride heights have been set to 50mm for both axles.

    - - This should allow stable and high performance setups.


    - Tire parameters have been updated.


    - Baseline setup has been updated.


    Formula Renault 3.5


    - Fixed a visual issue where white artifacts could spread from the tire rim onto the tires at certain camera distances.


    HPD ARX-01c


    - Adjusted some texture parameters.


    - Fixed an issue with the visual appearance of the stopped tire texture in foggy weather.


    Indy Pro 2000 PM-18


    - Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.


    McLaren MP4-12C


    - 2020 Season 3 Balance of Power Adjustment: Engine power has been reduced slightly.


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Mercedes AMG GT3


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    - Rear wheel locking due to engine braking has been reduced.


    - Baseline setup has been updated.


    NASCAR Xfinity Chevrolet Camaro


    - An iRacing setup has been added for Pocono Raceway.


    NASCAR Xfinity Ford Mustang


    - An iRacing setup has been added for Pocono Raceway.


    NASCAR Xfinity Toyota Supra


    - An iRacing setup has been added for Pocono Raceway.


    Porsche 718 Cayman GT4 Clubsport MR


    - Tire compound has been adjusted.


    - Baseline setup has been updated.


    Porsche 911 RSR


    - Minimum ride heights have been set to 50mm for both axles.

    - - This should allow stable and high performance setups.


    - Tire parameters have been updated.


    - Baseline setup has been updated.


    Ruf RT 12R Track


    - Tire parameters have been updated slightly, including:

    - - Tire wear has been reduced.

    - - Carcass temperatures have been reduced when running at Daytona International Speedway - Road Course and Circuit des 24 Heures du Mans.


    Super Late Model


    - An iRacing setup has been added for The Bullring (Night).


    USF 2000


    - Fixed an issue where the specular map for spinning rims of a custom color were inaccurate.


    - Garage adjustment ranges have been adjusted.


    - Season setups have been updated.


    TRACKS:


    Fairbury Speedway


    - Fixed an issue with flood lights at this track.

  • Pour les intéressés ;)

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