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  • Une petite "mise en bouche" avant sa sortie demain ....... ;) :

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    PC & Rig Spec.


    PC Specs: Custom (self) built.
    Mobo: MSI MPG Z390 Gaming Pro Carbon - CPU: I7-9700k - GPU: GeForce RTX 2080 8Gb to Samsung UltraWide C49RG90 - Memory: 16Gb DDR4 3200 - HD: SSD Crucial MX500
    OS: Windows 10 Pro
    Peripherals: OSW SimuCube 1, OMP Superquadro Wheel (DIY By Kolwezi), DSD Left and Right OSW Button Box, Heusinkveld Sim Pedals Pro - Sim Shifter Sequential, SHH Shifter NEWT Black

    Message modifié 1 fois, dernière modification par olboissel (11 décembre 2018 à 15:21).

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    Wouhouu, la Saison 8 approche !


    Ok, en attendant je sors jouer dans la neige:porte:

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

  • V0.4.0 Changelog

    - New Ferrari 488 GT3
    - New Hungaroring circuit
    - Preview: Race weekends in Multiplayer
    - Added version 1 of the Broadcasting SDK (including test/example application)
    - Fixed look around in chase camera
    - Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and Ctrl+H to increment/decrement partial effect)
    - Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame menu
    - Mirror options are now split in two: "Quality" and "View distance"
    - Added Fuel indicator in car HUD
    - Added Laps information for Hotstint online leaderboards on "Special events" page
    - Corrected brake heat influence on core tyre temps
    - Adjustments in cars inertia
    - Adjustments in tyre model and tyre flex, should result in better kerb behaviour
    - Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
    - Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
    - Fixed Ferrari 488 AI stopping without fuel in long races
    - Fixed wrong car systems during replay
    - Added lap tag in the replay HUD
    - Fixed cumulative automatic highlights endtime
    - Instant replay support for Broadcast app
    - Fixed focused car when entering or leaving replay
    - Fixed wrong time session start after a restart/next session
    - Fixed potential exterior camera issues for multiplayer
    - Fixed potential wrong near plane during starting sequence
    - Fixed proximity indicator according to the focused car
    - Added new skins for featured cars
    - Car dash luminosity readjusted for new exposure values
    - New Total (TO) rating representing strength and completeness (visible in the Rating Profile)
    - New driver category (visible in the Rating Profile)
    - CarControl Rating adjustments: alien performance now will still have overdrive, but less significant
    - CarControl Rating adjustments: very good driving performance will show values of CC 95+
    - TR/CN/CC: Fixed false-positive detection of "way too hard" for bends and kinks
    - Hotstint now shows laps in the menu leaderboard
    - Hotstint gaps now correctly display lap gaps / time gap within the same lap
    - Added backend connection state indicator to relevant menu pages
    - Added HUD page for broadcasting
    - Added HUD page with the current timetables
    - Holding TAB will temporarily show the timetables HUD page
    - Prevent Ambient sound to play during in game menu
    - Improved camera fading when switching cameras

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