• Changelog de la V1.7 :

    Changelog 1.7.0


    GENERAL:

    - British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.

    - British GT championship season added, available as part of the DLC.

    - British GT 2019 season GT3 liveries available as bonus content for all players.

    - British GT 2019 season GT4 liveries available as bonus content for owners of the GT4 European Series DLC.

    - British GT 2019 in-game single-player season with base-content tracks available for all players.

    - British GT 2020 liveries that were previously released as bonus content are regrouped into the British GT season and remain available for all players.


    GAMEPLAY:

    - Added new game modes specific to the British GT season (playable as single race or via championship mode).

    - AI - added multiclass support for single player races with AI (exclusive to the British GT season).

    - AI - grouped qualifying in multiclass race weekends (when the session is set to 10 minutes or more).

    - AI - tweaked scaling of "accelerated" session results when skipping sessions.

    - AI - tweaked pace on wet track, reduced cornering ability in the wet.

    - AI - regular blue flag behaviour disabled when GT3 cars are lapping GT4s.

    - AI - increased driver error possibility in wet weather.

    - Tweaked AI genome on Kyalami.

    - Pit box assignment now starts from the pit exit at Spa to reduce outlap time.

    - Formation lap - added threshold zone in the double file formation phase in the widget formation type to avoid undeserved penalties for cars in the inside lane on tracks with tight final corners.

    - Fix for saving game while standing in the pitbox.

    - Fixed potentially corrupted driving camera view after pressing look-behind and camera cycle inputs simultaneously or during session transitions.

    - Fixed an occasional game crash caused by sparks emitters.


    UI:

    - Added British GT season selection item.

    - Server List - re-organization and extra optional filtering for the lobby page.

    Dual mode: using filters will query the entire server list, while not using filters will only list the 100 weighted servers as before.

    Note that using the filters might result in a slower server list query due to higher data load.

    - Server List - trigger request of only immediately accessible servers when appropriate.

    - Server List - pulse the refresh list button whenever the list should be refreshed

    When toggling from filtered/sorted full-server list mode to default 100 weighted server list.

    - Server List - refresh button focus steal fix with mouseover.

    - MFD - added new widget item in the MFD for last lap, lap count, time remaining.

    MFD now shows all vital racing information, allowing for a more compact racing HUD per user preference.

    - Garage screen - added track name and season on the garage screen under server name inside the server.

    - Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).

    - Added virtual mirror size and vertical positioning offset adjustment via hud.json (virtualMirrorSize and virtualMirrorVerticalOffset).

    - Localization updates in various langauges.

    - Added missing texts to the "How to improve" section of the ratings profile.

    - Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment page.

    - Championship page - AI skill and aggression exposed per championship round.

    - Removed standings from replay HUD definition - instead, standings added as page widget that is now navigable with controller/keyboard and visible in VR.

    - Minor restyling of the pedals widget - original functionality of input/full input indicators restored.

    - Fixed Next/Skip Session entry in Pause menu depending on whether session is active or inactive.

    - Styling changes to brand/team selection tiles.

    - Team selection in MP now indicates series participation.


    PHYSICS:

    - Added backend support for British GT BOP.

    NOTE: the British GT season has its own specific BOP for shared tracks (Silverstone, Brands Hatch and Spa) when in single player (only when played through the British GT season in the UI).

    In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use the GT World Challenge and GT4 European Series BOP.

    - Fixed unintended asymmetrical setup presets on various cars.

    - BOP-regulated fuel tank limitation implemented in 2020-season Paul Ricard and Spa, values set for all cars.

    - Improved vehicle ground collision simulation.

    - Improved rev limiter behaviour of the AMR V8 Vantage GT3, AMR V12 Vantage GT3 and Lexus RC F GT3.

    - Improved heat generation versus tyre volume, wear, pressure influence for all GT3 and GT4 wet tyres.

    Potentially improves the handling of lighter, mid-engined cars in the rain.

    Improves the durability of wet tyres in light-moderate wet conditions.

    - Fixed front-rear inconsistency in cold wet tyre temperatures on the Audi R8 GT4 and Maserati GT4.

    - Reduced settling time when adjusting the suspension of the Honda NSX GT3 Evo and Lamborghini Huracán GT3.

    - Improved the influence of ambient conditions on water dissipation in the dynamic track model.

    - Fixed an issue with cloud level incorrectly influencing water dissipation during night hours.

    - Minor adjustments to the dynamic weather scaling (both single and multiplayer).

    Wider cloud variation, lower potential rain deviation from base and lowered maximum weather drift range throughout the weekend.

    General notes and guidelines still apply. In MP, variability combined with sessions set on the 3rd day of the weekend still has a chance of notable deviation from base settings.

    - Shared memory - added global flags, yellow flags per sector, MFD tyre pressures, fuel to add, tyre set and compound names to shared memory writer.


    GRAPHICS:

    - Added real-time contact shadows in Visual Options.

    Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.

    - Improved baked skid mark visuals.

    - Improved dynamic skid mark visuals using a different shader technique.

    - Improved asphalt shaders across all tracks.

    - Global exposure tweaks for overcast conditions.

    - Global exposure tweaks for certain tracks.

    - Fixed missing sun occluders at various tracks.

    - Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and Mclaren 720 LODs.

    - Updated dash display of the Ferrari 488 GT3 Evo 2020.


    AUDIO:

    - Audio: potential fix for duplicated ambient sounds on certain tracks.

    - Improved distance filter for exterior engine sounds.

    - Improved internal audio blend with F7 camera.

    - Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.

    - Jet plane sound at Donington Park.

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • Cela pèse 2Gb de téléchargement ( en cours ) ;)

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    CM MSI Z390 Tomahawk - I7 9700k - RAM 16Gb - GPU MSI RTX2070 Super X Trio - Windows10 - Ecran Samsung 34" 21/9 Curved - TS XW - Fanatec CSP V3 Inverted - TH8 - TrackIR5 - Oplite GTR Elite complet

  • fix ce matin

    v1.7.1 changelog


    - Corrected server browser behaviour when searching for LAN servers.

    - Tweaked dynamic skidmark appearance.

    - Fixed glowing village houses at night at Oulton Park.

    - Corrected British GT decals on custom liveries under British GT season.

    - Improved real-time widget filtering.

    - Aston V12 reduced setup oscillation on settling.

    - Corrected total track medal count.

    - Server: removed a spammy log line - see separate Dedicated Server update.

  • Oui alors si ils pouvaient corriger fissa fissa les voitures qui restent sur le circuit après déco >_<, j'ai fait une heure avec un drapeau jaune hors piste qui aurait pu se retrouver tout autant déco en pleine trajectoire

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  • J'avais pas fait attention, mais avec la V1.7, Kunos a ajouté quelques livrées bonus :

    • - Jenson Team Rocket RJN (British GT 2020) :
    • - Audi Sport Team Car Collection (9h de Kyalami 2020)
    • - Audi Sport Team WRT (9h de Kyalami 2020)
    • - Bentley Team M-Sport (9h de Kyalami 2020)

    Certaines livrées bonus qui été déjà présente dans le jeu ont également été reclassé dans le British GT car tirées du championnat britannique 2020 : Team Parker, 2 Seas Motrosport, Jenson Team Rocket RJN, Optimum Racing,

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • ET moi je trouve la "peau de léopard" de mauvais goût :eek:

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

    Message modifié 1 fois, dernière modification par R3dF0x (14 février 2021 à 19:02).

  • nouvelle maj

    v1.7.2 changelog


    GRAPHICS:


    - Various visual fixes around Donington.

    - LOD adjustments on the new British GT tracks.


    UI:


    - Only the full track map is available on the "Track Map" HUD page.

    - Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.

    - Updated driver database.


    CONTROLLERS:


    - Fixed behaviour with repeated D-Pad inputs in certain situations.


    PHYSICS:


    - Adjustment to the fuel consumption of the Honda NSX GT3 (old).

    - Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).

    - Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.

    - Fixed MFD max fuel limit not respecting BOP fuel cell limits.

    - Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

    - New leopard pants for R1jerome

    - New tartan socks for R3dFox



    GAMEPLAY:


    - AI - Potential improvement to AI overtaking at Snetterton.

    - AI - Increased aggression of lower-class drivers to improve their ability to navigate traffic.

    NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

  • moé si moé si (je lis le changelog)


    D'ailleurs, tu t'es trompé de section ; c'est dans GRAPHICS que ça va :B

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

    Message modifié 1 fois, dernière modification par R3dF0x (15 février 2021 à 16:59).

  • v1.7.3 changelog

    GAMEPLAY:
    - Fixed a duplicate entry issue in British GT championship mode.
    - Fixed British GT 2-hour event rules not fully applied when played in Single Player.

    UI:
    - Fixed a floating point error causing inconsistent track grip status readout.

    AUDIO:
    - Minor volume tweaks to Porsche GT3 and Cup cars.
    - Improved audio blend with the F7 camera.

    GRAPHICS:
    - Fixed incorred blurred custom rim on the Camaro GT4.
    - Fixed LOD UV issue on the AMR V8 GT3.
    - Tweaked appearance of wet kerbing at Snetterton.

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go

  • une question : comment fait on pour faire une course avec les ia en gt4 et gt3 ?

    j'ai vu que c'était possible depuis la 1.7 mais je n'ai pas trouver en jeu le paramètre multiclasse

  • Très simple, choisis simplement le British Championship et automatiquement tu pourras choisir GT3 et GT4 dans une seule liste des voitures.

    Peu importe le circuit ... le champ des AI sera un mix des GT3 et GT4. ;)

    555.png

    CM MSI Z390 Tomahawk - I7 9700k - RAM 16Gb - GPU MSI RTX2070 Super X Trio - Windows10 - Ecran Samsung 34" 21/9 Curved - TS XW - Fanatec CSP V3 Inverted - TH8 - TrackIR5 - Oplite GTR Elite complet

  • Non, pas forcément en mode championnat.

    Normalement, il faut juste être sur l'onglet British GT et même en Quick Race, tu es sensé avoir des GT3 et des GT4

    Simulateur : SimuCube 2 Pro / Ascher Racing F28-SC et B16M-SC / Heusinkveld Silm Pedals Pro / Thrustmaster TH8A / Heusinkveld Sim Handbrake / Sim-Lab GT1 Evo / Oreca Trophy / Meta Quest 2

    PC : Zalman Z1 / Intel Core i5-7600K / Gigabyte RTX 2070 WindForce 2X / DDR4 HyperX Fury 2x8 Go