RaceRoom - Mise à jour du 28-11-2018

  • Update details:

    Download size = circa 2.8 GB

    Client version = 0.3.0.6514

    Client BuildID = 3346300

    Dedi version = 47.0.764

    Dedi BuildID = 3346554

    Content

    1. Added GTR4 car class with KTM GT4, Lotus Evora GT4 and Porsche Cayman MR
    2. Added the full grid of the Cayman Trophy by Manthey Racing for the Porsche Cayman Clubsport GT4
    3. Added a GT2 version of the P4/5 Competizione

    Game

    1. Reworked our approach towards driving assists. In Single Player events, the player can now fully customize which assists are enabled and at what level. The assists available in multiplayer sessions will depend on the settings defined by the host. Competitions and leaderboards will still offer the familiar “novice”, “amateur” and “get real” options, enforcing equality in such competitive environments.
    2. Dedicated server : Interface reworked for easier server management. Added settings for the driving assist, either enforcing specified assists levels or allowing connected players to freely pick and choose.
    3. Dedicated server : Qualifying session timer is now frozen while the server is empty if there is no practice session and the “freeze session if empty” option is enabled.
    4. Reworked the Multiplayer lobby page to better present servers overall. More filters are now available to narrow down a search we also added the required information regarding which assists are allowed or enforced for each server.
    5. Introducing additional assists : ESP and Countersteer assistance.
    6. Reworked the Assisted Braking to become more targeted towards not missing the braking points. Useful when learning a new track.
    7. Implemented a weight ballast system for assists that do not naturally make the car slower.
    8. Further tweaks to Slowdown penalties
    9. Added Look to Apex, Pitch camera lag and Roll camera lag sliders to options menu.
    10. Reorganized the option menus for easier navigation.
    11. Lowered default volume values for Roadfeel and Suspension Squeak sound effects
    12. Cockpit camera now has some movement from G-forces by default.
    13. Car selection menu no longer shows cars in order of their release dates but alphabetically.
    14. Further improvements to serving of Slowdown penalties after all the great feedback from the last update.
    15. In a Multiplayer session with “Wrecker Prevention” option enabled, a player sitting idle on the track without accelerating will be presented with a message asking “Are you still there?” and to press Throttle to confirm. Failure to comply will result in being brought back to the garage.
    16. Reduced the distance at which the green flag is presented after passing a yellow flag incident.
    17. DRS in a multiclass race will no longer become available from following a car having a different performance index.
    18. AI no longer defends its position in the first turn of an s-curve
    19. AI now makes better defensive decisions based on the type of corner ahead.
    20. AI no longer goes defensive on the first lap of a race if there is a car in front.
    21. AI should now respect a bit more distance to opponent cars

    Physics / Sounds / AI / Cameras

    1. All non sequential cars: Reworked the entire H-pattern gearbox and clutch management. :siffle::hihihi:
    2. Introducing downshift blip on gearshifts when clutch is set to automatic
    3. Turbo spooling now drops more accurately on gearshifts
    4. Tyre and brake disk temperatures are now pre-heated to their optimal temperatures when performing a rolling start (time attack, rolling start qualifying, race rolling starts)
    5. Damage sensitivity tweaks for all cars
    6. Added stone chips samples to replays
    7. Added specific pitstop timers for GTR1 and GTR2 car classes
    8. Changing a damaged front nose of the Formula RaceRoom X-17 no longer takes 30 seconds.
    9. Audi R8 LMS - Improved behaviour when biting curbs
    10. BMW M6 GT3 - Improved corner entry behaviour
    11. Formula RaceRoom 3 - Improved base setup. Improved AI standing starts. Fuel tank now lasts 15 laps around Macau.
    12. Formula RaceRoom U.S. - Prevented AI from performing a pitstop on a short race around Road America.
    13. Formula RaceRoom X-17 - Improved AI standing starts
    14. GTR2 - Complete rework on the physics, 2 tyre compounds
    15. GTR2 - New sounds for the BMW M3 GT2
    16. GTR3 - Adjustments to the balance of performance (power, downforce, fuel consumption, etc)
    17. GTR4 - Introducing this class with 3 new cars.
    18. Mercedes C-Klasse DTM 2005 - Improved AI behaviour
    19. Porsche 911 GT3 Cup - Overall improvements of the handling and of the AI behaviour
    20. Porsche Cayman Clubsport - Overall improvements of the handling and of the AI behaviour
    21. WTCR - Adjustments to the balance of performance (power, weight, gear ratios) and to the estimation of fuel consumption (affects AI decisions and car setup menu estimations)
    22. New Static TV cameras brought to various tracks with focus on atmospheric scenes and listenning to sounds of cars passing. Those cameras can be accessed with Page Down, then using End key to cycle through camera sets.

    Bug fixes

    1. Reduced vibration of opponent cars in multiplayer (mostly noticeable when standing still)
    2. Fixed a case where the game would not validate the serving of a drivethrough penalty if the player stopped at the spot. Also removed the pit area markers if “serve drivethrough” is selected in the pit menu to stop luring players into stopping.
    3. Fixed some rendering issue occuring after altering visual settings in the menus and letting the game revert the changes by not confirming.
    4. Fixed a case where the game would stop the car at the spot if serving a drivethrough with AI assistance in pitlane.
    5. Fixed an issue where, in certain cases, some incident points would be missing from the results file generated by the dedicated server.
    6. Fixed the lap time not being invalidated from driving in the wrong direction.
    7. Fixed a Triple Screen rendering issue where smoke or dirt clouds would not appear properly. ==> fredy
    8. Fixed a replay issue where sounds from cars could fail to play properly after switching quickly between cars.
    9. Fixed an issue with the cockpit perspective shift feature that would make the cockpit camera act up in replays.
    10. Fixed the cockpit perspective shift going the other way when looking back.
    11. Fixed cockpit perspective shift affecting onboard cameras (accessible through Home key)
    12. Fixed an issue where a spectator client started from a rrre:// link would fail to show the broadcast overlays.
    13. Fixed some wrong live diff timing values on the first race lap around Nordschleife VLN and 24H layouts
    14. Fixed an exploit where a player could serve a drivethrough penalty by entering and leaving the pitlane from the same side.
    15. Fixed tyre changes in GTR3 car class that played a very long loop of sounds.
    16. Fixed “Time Left” being wrong when broadcasting a multiplayer event with 2 race sessions.
    17. Fixed an issue where player would lose control of the car upon entering a pitlane in the wrong direction if AI assistance in pitlane was enabled
    18. Fixed spectator overlays showing wrong time left when joining an event with more than 1 race session.
    19. Fixed a HUD timing overlay that would sometimes not go away after a practice run on a hillclimb.
    20. Fixed pitstop menu being locked after entering the pitlane with no action selected.
  • Grosse changelog:+++:

    Mais je croyais qu'on devait avoir également une mise à jour des physiques pour le touring classic:euh2:

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • ha oui tiens

    CPU: i7 8700K|RAM: 16Gb DDR4 2666Mhz|GFX: MSI GTX 1080 Ti Gaming X|DISPLAY: 27in Monitor|OS: Win10 x64|Wheel: Fanatec CSL-E + CSP v3 + CSS SQ v1.5|VR: Oculus Rift

  • Roooohhhhh je viens de tester , que du bon.

    Déjà moi qui disais que la Cayman … enfin bon … c'était un peu l'entube… bon … il n'en est rien, un skin seulement a acheter pour avoir la gt4 ! a 0.79 seulement

    De réglages de vue, de mouvements …. va falloir fouiller toutes ces options, mais ca a l'air tres tres bon !

    Intel 9600K , RTX 3080Ti, Quest3. Volant TX +T3pa pro+Th8a + P310

  • impatient de voir le nouvel embrayage pour les historiques :++:

    La physique des GT2 revue :oui:

    j'appréciais déjà la Cadillac, mais je suis intéressé de voir comment sont la RUF et les autres maintenant.

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  • encore 20 mn a attendre :bad::dl:

    carte mère MSI Z490-A PRO, processeur Intel Core i5-11600KF 4.9 GHz, RAM 2 x 8 Go DDR4 3200 MHz, CG RTX 4070 FE 12 Giga, HP REVERB G2, TS PC RACER

    Message modifié 1 fois, dernière modification par fredy (28 novembre 2018 à 18:53).

  • Je viens de tester les trois GTR4 ... tout c'est bien passé ... et au final j'aime bien. J'achète le pack !

    Le seul truc qui me titille un peu, c'est ce drôle de bruit sur la KTM "tiitou, tititouu" !?!!! Kossékesé ?

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

  • il y a une fonction pour mettre dans le panier tout ce qu on ne possède pas, ayant le pack premium 😊

    Pimax Crystal :love2: - RTX4090 - i9-9900k :dingue: - buttkicker gamer + HE sprint + Fanatec SQ 1.5 + Mige 130 ST-M10010 20Nm + divers volants

    Divers

    Les BDs comptes rendus de Benja VVR **Inscrit depuis le 5-03-2009 ** Youtube

    585.pngRFRO-signature-C3-jaune.png

    Message modifié 1 fois, dernière modification par BVV (28 novembre 2018 à 19:08).

  • Mon problème de fumée est résolu . merci a vous ;);)

    Le problème des textures sur les voitures et circuits est toujours là...hélas :(

    en tout cas sa fait plaisir de retrouver cette fumée ,c'est un peu moins mort sa ajoute de l'action.

    carte mère MSI Z490-A PRO, processeur Intel Core i5-11600KF 4.9 GHz, RAM 2 x 8 Go DDR4 3200 MHz, CG RTX 4070 FE 12 Giga, HP REVERB G2, TS PC RACER

  • L'Open en GT4, c'est quand est-ce... prévu.. pour ?? :)

    PS : le menu multi n'affiche plus les titres de nos serveurs en entier... c'est dommage, c'est la fin des libellés qui les différencie par exemple pour les deux splits de la Pcup :)

    Edit : y'a quand meme le #1 et le #2 qui est au début du libellé, mea culpa

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  • La dump valve peut-être ?

    Ha peut-être oui, ça semble se manifester quand j'appuie ou relâche l'accélérateur :euh2:

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

  • Introducing additional assists : ESP and Countersteer assistance.

    Mais pourquoi tuer un jeux de simu avec ce genre d’assistance?

    Une défaite n'est qu'un nouvel apprentissage. J'apprends beaucoup de choses...

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  • Chacun est libre de les interdire sur son serveur dedie.

    Cela se trouve aussi dans les autres simus. RaceRoom etait loin derriere sur ce plan.

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    Message modifié 1 fois, dernière modification par J-F Chardon (28 novembre 2018 à 21:23).

  • Ha je viens de voir un petit bug.

    C'est ma femme qui roule ce soir, elle était dérniere avec un tour de retard, mais quand plus tard un pilote , qui lui avait déjà pris aussi un tour de retard sur les premiers l'a rattrapé a son tour , il n'y avait pas de drapeau bleu. Un peu comme si un joueur qui a pris un drapeau bleu, n'en "genere" pas pour les autres par la suite.

    Intel 9600K , RTX 3080Ti, Quest3. Volant TX +T3pa pro+Th8a + P310

  • Petite question, après avoir fait quelques tours sur le hotlap, et pendant un tête à queue plutôt malvenue :rage: toute l'image devient flou après le spin, hormis l'intérieur de la voiture qui lui ne bouge pas, mais tout ce qui est à l'extérieur devient flou, je vous vois venir avec l'ajout de la fumée, mais non ce n'est pas ça:LOL:

    Et pour info je n'ai pas abusé de la bière, je vois encore clair pour le moment :LOL: