RaceRoom - Mise à jour du 04-04-2019

    • Official Post

    RACEROOM RACING EXPERIENCE

    CONTENU INTÉGRAL TITRES

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    Update details:

    Download size = ca 15 GB

    Client version = 0.3.0.6544

    Client BuildID = 3708189

    Dedi version = 50.0.906

    Dedi BuildID = 3708152

    Content

    • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
    • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
    • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

    Game

    • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
    • Dedicated server - Added a session information block with a "Next Session" functionality.
    • Dedicated server - Added a ban functionality.
    • Dedicated server - Color tweaks to the UI for better readability when server is running.
    • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.


    • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
    • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
    • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
    • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
    • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
    • Player can now adjust the brake bias even in fixed car setup conditions
    • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
    • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.


    • Fixed an issue on Sepang South when using VR
    • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
    • Fixed sometimes incorrect lap counts or session timers when watching replays
    • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
    • Fixed ADAC 2018 drivers not changing during pitstops


    • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
    • Paul Ricard - New set of Static cameras
    • Silverstone - New set of Static cameras
    • Slovakiaring - New set of Static cameras
    • Shanghai - New set of Static cameras
    • Stowe - New set of Static cameras
    • RaceRoom Raceway - New set of Static cameras
    • RedBull Ring - New set of Static cameras
    • Road America - New set of Static cameras
    • Sachsenring - New set of Static cameras
    • Salzburgring - New set of Static cameras
    • Suzuka - New set of Static cameras


    • GTR1 car class - Added set of action cameras ("Home" key to cycle)


    • Sounds - Replaced some suspension samples
    • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
    • Sounds - Reduced volume of drones in aerial cameras
    • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
    • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)


    • Physics - Added Tyre pressure to Formula RaceRoom Junior
    • Physics - Added Tyre pressure to GTR2 cars
    • Physics - Added Tyre pressure to GTR4 cars
    • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
    • Physics - Added Tyre pressure to Pagani Zonda R
    • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
    • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers


    • Physics - BOP adjustments to GTR3 cars
    • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
    • Physics - BOP adjustments to Group 5 cars.


    • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
    • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
    • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
    • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
    • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
    • Official Post

    :siffle:

    axxis278
    1 avril 2019 à 16:00

    :B

  • Lachaussette 4 avril 2019 à 16:11

    A changé le titre de la discussion du forum de “Raceroom - Mise à jour du 04-04-2019” à “RaceRoom - Mise à jour du 04-04-2019”.
  • DL terminé voiture acheté essai en cours ....

    Aah ! :roll: Moi je fais l'inverse :D

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

  • Comment on déplace le hud au milieu de l'écran (VR)?

    Membre depuis 02/01/2007. Win 11 64 bits.I5 13600K. NVIDIA GF 2080ti 12gb. 2 x 16mb DDR5 . Simucube 2 Pro. Pimax 8k+. Heusinkveld Pro 3 pédales.

  • Sur un écran"normal", on fait ça

    Shift + espace

    Et on déplace le bloc que l'on veut avec la souris

    https://github.com/sector3studios/webhud

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

    Message modifié 1 fois, dernière modification par Herve45 (4 avril 2019 à 18:46).

  • Ok, je vai voir si c'est la même chose en VR.

    Merci.

    Membre depuis 02/01/2007. Win 11 64 bits.I5 13600K. NVIDIA GF 2080ti 12gb. 2 x 16mb DDR5 . Simucube 2 Pro. Pimax 8k+. Heusinkveld Pro 3 pédales.

  • Regarde sur le lien que j'ai mis au-dessus

    Tout est expliqué

    Il faut lancer un dash.exe avant le jeu

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

    Message modifié 1 fois, dernière modification par Herve45 (4 avril 2019 à 18:57).