RaceRoom - Mise à jour du 02-10-2019

    • Official Post

    Update details:

    Download size = 2.1 GB

    Client version = 0.8.0.6592

    Client BuildID = 4249150

    Dedicated server version = 55.0.1028

    Dedicated server BuildID = 4249152

    Dedicated Server:

    • Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
    • Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
    • Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
    • Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
    • Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.

    Game:

    • Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
    • Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
    • Improved automatic choice of graphic settings (at first start) based on the detected hardware.
    • Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
    • Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
    • Fixed saving of two identical screenshots when pressing the screenshot key while on a menu

    Content:

    • Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
    • Audi R8 LMS - Fixed cockpit camera that was slightly off center
    • Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
    • Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
    • GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
    • GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
    • Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
    • NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
    • Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
    • Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
    • Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
    • Porsche 934 RSR - Tweaked rearview mirror UV
    • Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
    • WTCR - Improvements to AI behavior
    • Official Post

    je viens de regarder la vidéo de présentation de Dubaï, et je découvre un détail que je n'avais jamais remarqué jusque là : c'est nouveau la présence des boulettes de gomme sur la piste ?

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  • Oui ça m'a frappé également toutes ces boulettes de gomme

    Core I5-12600K - ASUS Z690 - Sound BlasterX AE-5 Plus - RTX 3080 FE - 32Go RAM - Châssis Motedis X-Dream - Volant Thomconcept Simucube 1 small mige 130ST-M10010 (20 Nm) Biss-c - Samsung 32/9 G9 49" 5120x1440 - Bass-shakers - Heusinkveld Pédales Sim Ultimate+ - Heusinkveld Handbrake - Shifter Manu-Factory SSH14 - OSP Simpro Vocore 5"

    Mon cockpit     Mon SimXperience G-Belt      Mes Dash

  • je viens de regarder la vidéo de présentation de Dubaï, et je découvre un détail que je n'avais jamais remarqué jusque là : c'est nouveau la présence des boulettes de gomme sur la piste ?

    Non y'en a sur d'autres circuits (pas tous) depuis un bon moment, mais sur Dubai c'est encore plus accentué.

  • on parle de boulettes ici :euh2::petard2:

    carte mère MSI Z490-A PRO, processeur Intel Core i5-11600KF 4.9 GHz, RAM 2 x 8 Go DDR4 3200 MHz, CG RTX 4070 FE 12 Giga, HP REVERB G2, TS PC RACER

  • Moi j'aimerais bien que ces petites boulettes (gomme de pneu, hein, pour le spécifier) viennent se fracasser sur la carrosserie ou la vitre de notre voiture ! (comme Project Cars 2) ^^

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

    Message modifié 1 fois, dernière modification par R3dF0x (3 octobre 2019 à 18:58).

  • C'est moi ou la FR US est devenue plus souple et plus stable au gaz ? Les tours sur le Nord' sont devenus très faciles.

    Je ne vois rien dans le patch note :euh2:

    Quant a la FR X-90 c'est l'inverse, elle est plus sensible qu'avant et les pneus mettent plus de temps a chauffer.

  • Lachaussette 8 avril 2020 à 16:47

    A changé le titre de la discussion du forum de “RaceRoom - Mise à jour du 02/10/2019” à “RaceRoom - Mise à jour du 02-10-2019”.