BETA5 Changelog:
UI
- Implemented suspension setup screen
- Added Anti-roll bar settings to quick setup
- Fixed unselected label on advanced setup button
PHYSICS
- Further tyre model revisions
- Revised body aero drag for all cars
- Fixed bug in which cars with a single all-weather compound would crash loading a raining session
- Adjusted F-Ultimate throttle map & fixed balk torque
- Fixed missing curb noise on some curb types
FFB
- Revised pneumatic trail values & max steering rack force for each car (minor adjustments may still be required)
AI
- Fixed & adjusted range of AI throttle application for each car, improving performance balance vs player out of corners (function was fixed but not tuned in BETA4 causing a lot of misbehavior)
- Adjusted AI to mitigate excessive number of T1 incidents (not enough, more to come)
- Bumped up AI Aggression slightly for all cars, following further adjustments for behaviorial changes on aggression scale
AUDIO
- Sprint Race V6: fixed pops and clicks on interior sounds.
TRACKS
- Art passes for Imola & Imola 1972, Kyalami Historic, Donington, Interlagos, Montreal
- Adjusted Weather/climate values,
- Fixed start trigger at Interlagos which could first place to miss a lap on start
- Updated Donington_GP TV cams
- Added enhanced 3D road patch parameters to Donington, Kyalami Historic, Montreal
VEHICLES
- Fixed scaling error in Opala 3D model
- Kart GX390 Race - fixed steering wheel axis
- Formula V12 - fixed graphics glitch; RPM light, brakedisc glow, updated rear light
Je n'ai pas encore essayé, mais, pour ceux qui, comme moi avaient été obligés d'augmenter le minimum force sur la beta4, pensez à le diminuer maintenant. Le problème de deadzone a, à priori, été réglé