- Official Post
CitationAfficher plus
18-11-2017
Game & Code
- Added Wrecker prevention. This is mainly for upcoming features but also works in Track Test. Player car will be ghosted when it resets, when it drives the wrong way and similar scenarios.
- Fixed an issue with downloading own ghosts if local ghost file had been deleted.
- Fixed ghost trying to download and fail when starting a competition you already have an entry in.
- Fixed Expert Apex hunt completion screen skipping.
- Improved the logging functionality to provide us more information on certain errors (e.g. error code 2).
- Fixed smoke render making the car edges look pixelated on some systems.
- Fixed a DirectX particle related issue that could cause a crash on some systems.
- Fixed an issue where maintenance mode messaging wasn’t handled graciously if the player was in the game when the maintenance mode was activated.
- Fixed a crash that could occur when entering a track after leaving another track.
- Fixed fast motion blur appearing corrupt on some occasion.
- Fixed complex motion blur not working in cockpit mode.
- Updated default controller profile for Thrustmaster F430 FFB. FFB Rumble and speed sensitive steering set to 0.
- Fixed a distance issue with tire mark generation.
- Alpina is now called BMW Alpina.
- Updated copyright info on executable details.
- Renamed our executables to RRRE to help with issues some 3rd party programs were having. Unfortunately, your 3rd party program might also need an update to support the change.
- Fixed an issue with sound manager in code that could cause a rare crash.
- Fixed some hud strings appearing unlocalized in replay.
- Fixed an issue when using an assigned clutch button, the values for clutch sensitivity and steering sensitivity would become synchronous.
- Fixed a crash that could occur when changing video settings on some systems.
- Improved overall environment shadows.
- Shadow split is now ON by default in medium preset in video settings.
- Fixed confirm button string in Spanish on buy popups.
- Optimized loading times.
- Fixed an issue with first replay file not getting a number and ending up showing in wrong order.
- Fixed a memory leak after game initialization.
- Prepared the build for future content releases.
Portal
- Implemented discount functionality.
- Fixed an issue where users were getting “Server connection timeout” issues for a long time.
- Fixed an issue where position bar wasn’t getting filled with other entries, when doing a class based LBC in novice mode.
- Fixed an issue where top banners in store page were sometimes not appearing correctly.
- Fixed an issue where player LB entry was not centered in the table.
- Fixed jump to my position not functioning correctly.
- Fixed an inconsistency between the LB position number in in-game position bar and LB entry in the LB table.
- Fixed gPos showing the same position as the filtered position when filtering a LB.
- Fixed an issue where you could get multiple entries of a car in a LB.
- Fixed an issue where friends LB entries weren’t showing in the bar above the LB table.
- Added a friendlier internal server error page.
- Added a user friendly page for users getting currency mismatch error.
- Added a user friendly error message for transaction failures.
- Fixed an issue where some users were having currency mismatch issues when trying to purchase VRP’s.
- Added Discounted items page to the store. (Won’t be visible until there are discounts)
- Added purchased items store page
- Added recent content store page and set it as main page in the store
- Added most popular content store page
- Added ability to see individual liveries in large screenshots when magnifying.
- Fixed functions like search and login not working on websites set as widget in dashboard.
- Added option to change the currency for purchasing VRP.
Art
- Tweaked Raceroom Hillclimb shadows
- Fixed minor issues on lamp posts, fixed structures and some trees not casting shadows in Monza.
- Adjusted/tweaked the particles for all cars for better ambient lighting.
- Improved collision shape for all cars.
CitationAfficher plus
25-01-2017
What’s New (Summary)
- First pass of VR support
- Leaderboard divisions.
- Multiplayer Browser Revamp.
- Manual Pitstops in Get Real.
- AI Stress factor.
- All DTM seasons updated to latest physics.
- Silverstone and Stowe.
Game:
- Added a first pass of support for OpenVR. Read more about it HERE .
- Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.
- Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
- Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
- Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
- Fixed issue with best individual sector times being calculated incorrectly.
- Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
- Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
- Fixed incorrect stance for certain cars, fixed this for replays as well now.
- Updated the Fanatec SDK to version 2.2
- Added support for Fanatec CSL and added a default profile
- Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in.
- Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
- Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
- Fixed an issue where player would see pit lane speed window when off track on certain areas.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.
- Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
- Fixed DQ on late penalties being treated as it was ON when it was OFF.
- The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
- Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
- Fixed a crash occuring when game attempted to save pit presets on certain occasions.
- Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.
Multiplayer:
- Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
- Fixed an issue in timing screen where multiple entries of the same driver would appear.
Sounds, Cameras, Physics & AI:
- Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
- Improved AI awareness of opponents on their sides.
- When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
- Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
- Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
- Reduced the bouncing of certain cars upon spawning in their garage location.
- Fixed a case that would cause 4WD cars to run with differentials wide open
- Fixed a case where DRS could disengage when driving over bumps
- Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
- DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
- GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
- Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
- Raceroom FR3 : updated sounds
- RedBull Ring GP : Cut rules update for more strict rules
Art:
- Chang: Adjusted IBL to match the new light setting
- Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
- Alpina B6 : Fixed incorrect windscreen banners in certain liveries
CitationAfficher plus28-02-17
Highlights of this update include:
Formula RaceRoom US is now available!
VR updates
First appearance of new data displays
Various track updates
Game:
- Shared Memory: Added information on upcoming flag system, updated minor version number. Flag system is currently awaiting UI implementation and made unavailable to players.
- Shared Memory: Changed how tire wear is reported so it matches the tire wear text in data displays (1.0-0.0 range when tire wear was between 1.0-0.94).
- Added support for starting the game on any detected screen. The option resides in General Video Settings. Fullscreen changes are only applying after a game restart.
- Fixed an issue with updating a profile avatar with the game in fullscreen where the dialogue box would appear behind the game
- Added a possible fix for a rare case where only the car shadow of a car would be rendered after switching focus from car to car or from camera set to another
- Implemented Reputation System that will run and track player incidents. This is in alpha stage and we’re gathering data in the background. Nothing will be visible for players just yet.
- Fixed bug where opponents session data sometimes caused championship files to be broken due to conflicting ids.
- Fixed so the game doesn't crash when trying to load championships affected by the bug above.
- Fixed issue with game window using the wrong style when going from fullscreen to windowed in a resolution that's lower than the default resolution.
- Fixed a menu issue with percentage stepper buttons not being enabled when switching from minimum<->maximum allowed values.
- Broadcast : Fixed a case where camera selection requests were resulting in the game cycling through cameras instead.
- Added an upper deadzone setting for the throttle axis in advanced controller settings.
- Fixed an issue with DRS getting disabled before the race ends in timed based race sessions.
- Fixed an issue where the race was starting without the player if Race Monitor was clicked instead of “Drive” at race start.
- Fixed an issue where the DRS wing animation would remain deployed after the race.
- Fixed an issue where on certain tracks the result timing was showing A.I. cars doing an extra lap.
- Made lap times go invalid if player is speeding in the pitlane, so you can’t get fastest lap that way. New HUD overlay to signal it. (Stowe Long is a good example of where pitlane could be exploited to shortcut the first chicane)
- Fixed a crash that happened in Single Player championships if the player clicked the pit preset button and then the continue to next race button before game entered the pit preset menu.
Multiplayer:
- Fixed the issue where a player's contact shadow was being left on the track after disconnecting from the server.
- Fixed an issue where a time penalty for a non performed drivethrough had no effect on results.
- Various fixes to some inconsistencies that was occurring on certain IPv4 to IPv6 mappings.
- Fixed issue with MP results taking a long time to arrive when running a dedi locally where backend communication fails.
- Fixed issue with DRS animation not working in race sessions for opponent cars.
- Fixed so multiplayer replays are now marked as such in the Media Hub.
VR:
- As of the moment of this post, the current SteamVR Beta is causing some issues on one of the eyes in RaceRoom. We recommend that you opt out of SteamVR Beta for now.
- Rendering through coupled draw calls to improve performance while also taking care of the issue reported that objects and cars would appear 2D from time to time.
- Multi-threaded some of the rendering to improve performance
- Added three bindable keys to modify the user’s headset translations multiplier, which alters in-game head movement and eye-to-eye distance. Default value is 0.9.
- Fixed an issue where the Startup Argument that was set for RaceRoom in the Steam client wasn’t being used when launching game from an external link. (ie a competition webpage)
- Shortened the distance at which lower poly car models are used.
- Temporarily disabled the rendering of particle clouds. They’re bugged at the moment in VR.
Sounds, Cameras, Physics & AI:
- Fixed a bug where H-pattern gearbox cars would receive delays for both up and downshifts.
- Fixed TV cameras at the bridge and gantry areas for Nordschleife Tourist layout
- Cars no longer hover a few cm above the track
- Formula RaceRoom 2 and Formula RaceRoom US have a special pitting system allowing them to perform fast pitstops.
- Reduced bigly the probability of stress induced mistakes by AI’s
- Fixed an issue where AI’s were accumulating stress by being followed by an opponent in the pitlane.
- AI’s now ignore cars in the pitlane entrance lane if they’re not on it themselves.
- Improved AI navigation in the pitlane.
- Fixed an issue where AI would never start a qualifying lap around Nordschleife 24H when fuel multipliers were enabled.
- Fixed so only damaged AI or AI’s on their inlap will use the Nordschleife VLN / 24H pitlane entrance by the start/finish straight
- Fixed an issue where an AI going back to garage during a practice or qualifying session would never go out on track again
- Fixed AI using up their P2P in the beginning of a race without saving them
- Many more AI code tweaks to improve awareness
- Formula Raceroom 3 : Improved the blending of the sound samples
- Turbo cars : unloaded turbo pressure increased to deliver a better boost from a standing start.
- Laguna Seca : Tweaks to AI lines
- Mid Ohio GP and Chicane : Tweaks to AI lines
- Moscow : added TV camera sets
- Suzuka GP : Tweaks to AI lines
Art:
- Bentley Continental GT3 : added data display
- DTM cars : added data display
- Formula RaceRoom 2 : added data display
- McLaren MP4 12 C : added data display
- Tatuus F4 : added data display
- WTCC TC1 cars : added data display (except Lada Granta)
- Hockenheim : Smoothed out bumps
- Laguna Seca : Smoothed out bumps, audience update, updates and tweaks
- Lausitzring : Smoothed out bumps, audience update, fix to vegetation
- Monza : Smoothed out bumps, updated the track to match 2016 season
- Norisring : Smoothed out bumps
- Nuerburgring : Smoothed out bumps
- Sachsenring : Smoothed out bumps
- Sonoma : Smoothed out bumps
- Zandvoort : Smoothed out bumps
Portal & Backend:
- Made optimizations to code handling content in portal.
- Implemented individual car packs system which includes all liveries of a car. Livery packs will roll in very soon. For testing purposes we will start with just one in this case the FR US.
- Changed so the livery clusters show how many liveries there are in total and how many you own in parenthesis.
- Added so the essential packs that are purchased show date of purchase when hovering over them.
- Added so we show prices in real currency based on player currency preference.
- Changed so cars in which there are still liveries to purchase, the car does not appear as fully owned in store.
CitationAfficher plus08-03-2017
Hotfix Patch
Game:
- Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor.
- Fixed mouse going offset for menu after changing resolution.
- Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash.
- Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings.
- Fixed a crash that could occur due to spring based range lock failing to initialize.
- Fixed an issue with new data displays not showing laps remaining when race has a laps based duration.
- Fixed an issue with new data displays showing wrong text if fuel usage is disabled.
- Fixed an issue where the free flight camera speed was not affecting the camera tilt.
Multiplayer:
- Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result.
- Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP.
Sounds, Cameras, Physics & AI:
- BMW M6 GT3 - Adjusted sound balance for more presence of the engine
Art:
- Bentley Continental GT3 - Adjusted steering wheel / column position
- Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20
BMW M6 GT3 - Updated blue paint on #101 ; Windscreen structural bar moved to the right side.McLaren 650s - Fixed car #6 that had wrong name on the windshield when seen from inside the cockpit==> retirés du changelogPortal & Backend:
- Fixed so the currency preference of the player is saved on logout.
- Fixed an issue where linked content discount was not applying so the linked car was appearing at full price.
- Fixed essential packs showing twice in the storefront.
CitationAfficher plus05/04/2017
What’s New (Summary)
Flags
WTCC 2016
Game:
- Changed so upon finishing a race with a slowdown penalty still active, the player will receive a penalty of 30 seconds added to his final result.
- Fixed issue with video options breaking when switching monitors with same resolution but different refresh rates.
- Changed so the slowdown time penalty you receive now factors in the actual track distance you have skipped to fix issue with finishing without receiving a penalty for cutting.
- Changed so if the accumulated slowdown time penalty exceeds the set post-race time penalty for finishing a race with a slow down on your head, you are now disqualified from the race. Current limit is set to 30 seconds.
- Fixed refueling sound continuing when refueling and returning back to garage in practice.
- Fixed issue where "Pit timer" from previous event was showing when player was in a new session after completing an event with mandatory pitstop with a minimum pitstop duration.
- Fixed an issue where player was sometimes able to change fuel when fuel usage was off. Player car will now always use default fuel amount if fuel usage is off.
- Fixed issue with time of day setting not applying for race 2 and 3.
- Fixed so slowdown cannot reach more seconds than post race penaltytime.
- Xbox One controller profile: Swapped shift down and drs buttons so they match the 360 controller button layout.
- Fixed Xbox One controller vibration issue.
- Changed automatic DNF logic to allow players to stand still with their engine off if they're close to their pit box. So players can take breaks during long races without getting retired.
- Changed so replay is no longer saved when crossing the finish line but only paused. It is now saved and closed when player finishes the race.
- Fixed so headlights now strobe for 2 sec when button is clicked, or continuously if held.
- Shadow splits are now always enabled.
- Tweaked rumble pad/xinput ffb by disabling high speed constant rumble (steer force), rumble on grass and gravel (covered by slip effects) and engine vibrations.
- Added missing return so now players get returned to menu if the pit window range is invalid for single race or championships.
- Added session length format to shared memory. (if the session is time based, lap based or time+lap based).
- Increased shared memory minor version to 5.
- Various tweaks and fixes to data displays
VR:
- Support for displaying VR sessions on a monitor. (New control to map : “VR Toggle Monitor view”)
Note: What's displayed on the monitor is a cropped copy of the left eye render for the VR headset. The crop avoids including the eye's hidden area mask and maintains the monitor window's aspect ratio. The overlays (menus, etc.) are rendered flatly on top of the cropped VR eye render.- The mouse cursor is no longer shown on the monitor window unless the game is set to show the VR session on the monitor.
Sounds, Cameras, Physics & AI:
- Various AI tweaks and improvements
- AI: spread out their pitstops more also in shorter races
- AI: moved what they consider middle of race in lapped races back one lap
- Idle engine sounds no longer include a slight presence of on-throttle samples
- Fixed a case where brake sounds could be heard when standing still and steering
- Brake sounds: ramp/fade/blend speeds/pressure settings improved for all cars except FRX, FR2 and FRUS
- Audi TT RS VLN: AI speed tweaks
- Aquila : AI speed tweaks
- BMW M1 Procar : Chase camera tweaks
- BMW M6 GT3 - Engine Throttle volume increased in cockpit
- Formula Raceroom US : new sounds, AI speed tweaks
- WTCC 14 and WTCC 13 : tweaks to fuel burn and fuel estimates
- WTCC TC1 : tweaked action cameras
- Karlskoga : lap not counting when passing through pitlane
- Hungaroring : tightened cut track detection
- Macau : Added TV camera sets
- Monza : cut track detection tweaks
- Moscow: Added helicopter sound sample to aerial TV cameras, cut track detection fixed on FIM layout
- Paul Ricard 2A: TV camera to see the starting grid properly
- RaceRoom Raceway: Added TV cameras sets
- Sonoma IRL layout: Tweak AI lines
- Zandvoort : Tweaked AI lines
Art:
- WTCC TC1 cars : New driver animation
- Switched Macau light setting to same as Paul Ricard.
- Bathurst - removed tirewall blocker in mountain chicane
- Zolder - Fixed weird bushes and smoothed track bumps a bit further
Portal & Backend:
- Changed Leaderboard divisions to work on a percentage based system.
Division 1 0.00% 2.00% of best laptime.
Division 2 2.00% 4.00%
Division 3 4.00% 6.00
Division 4 6.00% 8.00%
Division 5 8.00% 10.00%
Division 6 10.00% 12.00
Division 7 12.00%+- Fixed so when a content is set to be free e.g. for a weekend it is not excluded from packs (essential and class packs) and still gets added as owned upon purchase.
Citation
06/04/17
Hotfix Patch 22.8 Mo
- Fixed issue where the 2 new released BMW M6 liveries (#19 and #20) were not visible in the menus.
- Fixed issue where the game client was sending empty password to server regardless of what the player entered when joining a Multiplayer session on a password protected server.
- Fixed an issue where game was pausing for some players by removing the automatic pause that gets triggered when game loses focus.
- Fixed issue where spectator clients were not able to join multiplayer servers.
- Fixed a flag issue where a car that caused the yellow could not be safely overtaken.
- Disabled blue flag penalties for the moment as certain players were maliciously using it to destroy other players’ races. It will still show blue flag warning but no penalty will be handed.
Citation07-04-2017
Hotfix
- Fixed a memory leak on spectator mode that was causing a crash for the spectator.