J'en sors et franchement je l'ai trouvé extraordinaire La vidéo demain mais clairement pour moi une des meilleures voiture du jeu, du moins une de celles avec laquellle j'ai le plus pris mon pied.
AMS2 - Les mises à jour
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Je m'amuse bien avec cette petite BT46b juste du mal a prendre certains virage par moment mais elle est vraiment sympa, le son est bon lui aussi et le feeling au volant tres bien!
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Au passage, j'ai l'impression que la Lotus 79 s'est améliorée dans la màj. Non ?
Oui, elles ont toutes été revues (même la "générique"). C'est excellent, maintenant
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J'ai retesté la M3 qui ne m'avait pas laissé un grand souvenir et j'ai trouvé çà bien mieux. Par contre, la M6.....au secours.
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Salut les potos,
Mise à jour de la beta en 1.1.4.4
Pour le changelog, ce sera après le multi test.
A+
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Tu es en retard de quelques jours
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Peu importe, le changelog n'est toujours pas la...
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v1.1.4.5
GENERAL
- Fixed custom livery overrides not respecting duplicate livery rules
- Adjusted crowd/character visibility in various game modes and session types
- Fixed issue where only LODb of some meshes would hide based on session type
- Small fix to G923 Initialization
- Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode
UI & HUD
- Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser
- Fixed punctuation on some loading screen tips plus some small German string tweaks
- Fixed clipping on HUD warning message
- Added extra batch of loading screen tips
- Corrected various innacuracies in vehicle information
PHYSICS & FFB
- Adjusted rear wing base drag for F1, Prototype & GT cars
- Adjusted Mini JCW tire tread
- Adjusted CoG height for Group A, Procar, Mini, Porsche Cup
- Camaro SS: Adjusted brake torque & CoG height
- Roco 001: Adjusted chassis inertia & unsprung mass
- Reduced brake fade range when under optimal temp range for all cars
- Enabled onboard adjustable brake bias for MCR 2000
- Slightly reduced FFB resistance when car is stopped
AI
- Increased AI qualifying pace
- Increased AI prudence against human players
- Callibrated AI rolling resistance for R-Retro Gen1 & Gen2
- Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range)
- Adjusted AI Grip multipliers in Donington, Bathurst
- Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel
- Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta
TRACKS
- Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout
- Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass
- Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3
VEHICLES
- Added liveries for driver helmets & suits
- Camaro SS: Fixed obstructed rear view looking back from cockpit
- F-Ultimate 2019: disabled DRS light until functionality is implemented
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Oups, oui je n'étais pas à jour...
Merci Seb...
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v1.2.1.0 Changelog
GENERAL
- Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
- Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
- Fixed real weather in championships sometimes loading from wrong location.
- Fixed incorrect track info when saving vehicle setups in championship mode
- Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
- Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet
UI & HUD
- Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type
PHYSICS
- Added updated traction control scaling for cars that have the device
- Fixed error in Caterham Supersport tire tread
- Minor adjustments to GTE, GT3, Stock Car tire treads
- Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
- Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
- Minor diffuser aero revisions & BoP pass to GT3 cars
- Minor aero revisions for Ultima GTR Race
- Fixed error in camber ranges of Metalmoro MRX, Montana
- Various aero & default setup adjustments for Metalmoro MRX, Roco
- Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
- Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
- Mclaren 570S GT3: Adjusted rear ride height
- Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
- Enabled onboard adjustable roll bars for MCR2000
- Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)
AI
- GTE, GT3 AI performance callibration pass
- Adjusted speed AI can sustain while running off the ideal racing line
- Increased 2020 AI Grip at Silverstone 2020
- Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions
TRACKS
- Added seasonal foliage to Silverstone (all versions)
- Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
- Hockenheim Historics: Minor performance pass; Revised startlight glows
- Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering
VEHICLES
- Ginetta G58 P1: Added 6 new liveries
- Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
- Porsche Cayman GT4: Add Pirelli tire branding to the sidewall
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C'est bien, ils ont réglé pleins de problèmes contre les crash!
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