AMS2 - Les mises à jour

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  • Je n'ai rien sur la version officielle mais 1.5Go :o sur la Beta à L'instant.

    Ryzen 5800x3d, Sapphire nitro+ vaporX 7900xtx, 32Go RAM 3600.

    Simracing : T300 alcantara, pédalier CSL elite + LC

    Aviation : VKB : Gunfighter III, T-rudder et Gladiator NXT. Collectif Virpil.

  • ça sent le SPA historique non...?:B

    w11 64, ryzen 5800x ,MSI MPG X570 gaming edge wifi, 32GO,RTX 3070 TI, Thrustmaster T818, TH8A Sifter, TSS Hanbrake sparco mod, ecran tv 55 100htz, châssis bricolé .

  • en effet rien de nouveau ,ils ont du reconstruire un truc ou la beta est revenue à la version normale..

    w11 64, ryzen 5800x ,MSI MPG X570 gaming edge wifi, 32GO,RTX 3070 TI, Thrustmaster T818, TH8A Sifter, TSS Hanbrake sparco mod, ecran tv 55 100htz, châssis bricolé .

  • c'est probablement exactement la même fonctionnalité que dans pcars. Ça augmente ou diminue de 5 points le gain du ffb, appelé "volume" dans pcars 2.

    Ça reste un réglage utile même s'il n'est pas sauvegardé par voiture. Une fois que vos autres curseurs de ffb sont à votre goût, vous ne touchez qu'à cette valeur à la volée au gré des voitures que vous pilotez.

    oui je pense que c'est ça, à la manière des Assetto corsa

    Ryzen 3900 X ,Alphacool Eisbaer 360 Aurora, Aorus Ultra X570, 16 go DDR 4 G-Skill 3200 TridentZneo, Aorus 2080 TI Xtreme, Corsair AX 1000, Samsung 970 EVO Plus, Metallicgear Neoqube, Windows 10 Pro, Triple screen AOC 27G2SPAE / JCL, Simucube 2 Pro, CSP V3 ,shifter SHH, Sim Lab GT1 noir , siège alcantara noir RacePro du playseats

    Mon simu

    FFB SIMUCUBE 2

    Ma modeste chaine

  • ...Ça augmente ou diminue ... le gain du ffb ...

    Ça reste un réglage utile même s'il n'est pas sauvegardé par voiture. Une fois que vos autres curseurs de ffb sont à votre goût, vous ne touchez qu'à cette valeur à la volée au gré des voitures que vous pilotez.

    L'option de GAIN est spécifique à chaque véhicule (VEHICLE SPECIFIC FFB). Il se paramètre dans les puits > EDIT SETUP

    Alors bien sûr qu'il est sauvegardé par voiture !

    Effectivement, on peut augmenter ou diminuer ce FFB à la volé, en attribuant 2 touches.

    Cockpit: Sim-Lab P1-X | Base: Fanatec CSL DD | Wheel: McLaren GT3 V2 | Pedals: Sim-Lab XP1 Loadcell | Shifter: SG-Racing Pro | Handbrake: Fanatec ClubSport

    Motion System: Sigma Integrale DK2 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Quest 3

    Photo cockpit

    Message modifié 2 fois, dernière modification par R3dF0x (14 janvier 2021 à 23:46).

  • j'avais mis un ?:P mais non il n'est pas là...

    w11 64, ryzen 5800x ,MSI MPG X570 gaming edge wifi, 32GO,RTX 3070 TI, Thrustmaster T818, TH8A Sifter, TSS Hanbrake sparco mod, ecran tv 55 100htz, châssis bricolé .

  • Automobilista 2 has now been updated to v1.1.0.5 - this is a hotfix to further complement our latest release with some additional improvements and corrections.

    The update is large in size (1.6GB) because of a build error changing the checksum of some large files that have otherwise remained unchanged - we apologise in advance if that causes any inconvenience.

    V1.1.0.5 CHANGELOG

    GENERAL

    • Fixed bug that could lead to vehicles receiving draft from vehicles far behind them

    UI

    • Fixed distance to screen value on triple screen setup

    PHYSICS

    • Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
    • Adjusted default clutch setting for Stock cars, Montana, Camaro GT4R, Porsches
    • Fixed bug with F-Retro wet tires breaking physics
    • Fixed bug with F-Ultimate slicks breaking physics if driven on wet
    • Adjusted default gear ratios for M1 Procar, Group A cars

    AI

    • Further improvements to AI lateral weaving/abruptness of movement
    • Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
    • Further general A performance callibration

    AUDIO

    • Caterham Academy: adjusted sounds, improved audio loops
    • Copa Fusca: Fixed engine sound drop-off during gear shifts
    • SprintRace: further improvements to audio loops
    • M1 Procar: increased volume when driving in swingman view

    TRACKS

    • Spa: various fixes for lodding pop-ups, further optimization
    • Velopark: Improved wall collisions; fixed some terrain gaps; improved shadows; adjusted tire stack height; adjusted 3D grass to fix instances of wall clipping; removed shadow casting & reflections from transparent face
    • Interlagos Historic: Added startlights; removed shadow casting from transparent fences
    • Oulton Park: Added missing track lights
    • Curitiba: Adjusted HUD map zoom
    • Curvelo: Adjusted render mesh to match updated physical noise

    VEHICLES

    • Added community liveries: Copa Fusca - Fernando Goncalves #888 / Luiz Gonzaga #09 / Marcos Cruz #20 / Tom Emilsen #3422 / Troyan Donut #61 / Filomena Silva #00
    • Caterham 360 Superlight - Allan Nenes #25 / Gasper Zupan #2
    • Caterham 620R - Gyda Marvik #25 / Chris Shire #26

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  • Je ne traduis plus, pas sûr que ça intéresse quelqu'un et ça fait des gros blocs en double.

    En plus chacun sait utiliser un traducteur puisque j'y arrive.

    Ryzen 5800x3d, Sapphire nitro+ vaporX 7900xtx, 32Go RAM 3600.

    Simracing : T300 alcantara, pédalier CSL elite + LC

    Aviation : VKB : Gunfighter III, T-rudder et Gladiator NXT. Collectif Virpil.

  • Our main update of the month adds Ginetta G40 to GT5 class & its own G40 Cup class, brings another batch of substantial physics, AI developments, general fixes & corrections, plus a sigfnicant update to LiveTrack functionality.

    V1.1.0.5 -> V1.1.1.0 CHANGELOG 1.1GB

    CONTENT

    • Added Ginetta G40 to GT5 series
    • Added Ginetta G40 Cup series

    GENERAL

    • LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
    • Reduced base grip from a green track & increased grip range to max grip state

    UI & HUD

    • Added option for German localization
    • Fixed wrong description on 'Edit HUD' menu option
    • Adjusted size and layout of ICM strategy menu to make current strategy more readable
    • Fixed scrollbar on Start Championship list
    • Fixed incorrect heavy fog icon
    • Fixed Race sessions showing practice length on lobby detail page
    • Fixed Add session start time to lobby detail page
    • Remove stray icon from formation lap info HUD element
    • Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
    • Added missing translations for some recently released tracks
    • Added missing Edit Hud Description, Drive layout, FFB Damping translations
    • Fixed PIT text overflowing container on HUD leaderboard in some languages
    • Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
    • Adjusted loading screen gradient to provide more positive feedback at lower levels
    • Added leaderboard class icon for GT40Cup, Group A, JCW, TC60

    PHYSICS

    • Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
    • Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
    • Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
    • Further revisions to rain tire compounds
    • Slightly reduced efficiency of slicks on wet surface
    • Slightly increased tire automatic preheating ratio before race starts
    • Adjusted optimal temperature ranges for carbon & steel brakes
    • Adjusted brake heating & cooling rates for all cars
    • GT3 cars now use steel brakes instead of carbon ceramic
    • Revised Kart / superkart physics (tires, driveline)
    • Fixed errors in front tire tread for Fusca Classic FL
    • Fixed error on Super V8 Hard tire compound
    • Replaced Roco tire physics to better match the one from its P3 opponents
    • Slightly adjusted F-Classic G3M1 torque curve
    • Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
    • Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
    • Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
    • Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
    • Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
    • Reduced effects of tire flatspots on FFB

    AI

    • Added parameter to callibrate AI traction off the line on a wet surface vs player
    • Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
    • Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case (further car-specific finetuning may still be required)
    • General AI performance callibration pass for all cars
    • Further adjustments to AI throttle application for various cars
    • Further adjustments to AI aggression scalars per car
    • Further reduced AI lateral jerkiness/weaving/abruptness
    • General AI callibration for various cars
    • Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability

    AUDIO

    • Sprint Race: Improved off-throttle pops, further polished engine sound loops
    • Caterham Academy: Improved off-throttle pops, further polished engine sound loops

    TRACKS

    • Spa: Minor art pass
    • VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
    • Velo Citta: Added terrain shadow casters; minor corrections & fixes
    • Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
    • Reduced road mesh noise forGoiania, Jerez, Velopark
    • Interlagos Historic: Minor bug fixes
    • Cascais: Fixed a few LOD pop issues
    • Montreal Modern:Reduced road mesh noise; minor bug fixes
    • Brands Hatch: Reduced road mesh noise; minor bug fixes
    • Spielberg:Reduced road mesh noise, minor bug fixes
    • Adjusted drone animations & removed excessive number on some tracks

    VEHICLES

    • Added 8 new Chevette skins (10 in total)
    • Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
    • Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
    • Fixed kart LODs to avoid visible opponents legs popping
    • Further brake glow range adjustment to better match physics heating & cooling rates
    • F301 and F309: Improved cockpit windshield glass material and rain drops
    • Sprintrace: Added boot and wing to cockpit
    • Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
    • Further adjusted backfire parameters (less backfiring when lifting off throttle)
    • Added visible onboard brake glow for cars with visible brake discs from cockpit
    • Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
    • Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
    • Porsche 991 Cup 2: Fixed small glitch in cockpit model

    Our January 2021 Development Update should be posted tomorrow with further info about some of these changes, along with news about the roadmap for upcoming content & developments - make sure to check it out!

  • Edit: On s'est télescopés avec Raphou3407,

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    AMS2 - Open un mercredi sur deux

    Message modifié 1 fois, dernière modification par sambat29 (30 janvier 2021 à 19:48).

  • tu supprimes le dossier mes documents/automobilista 2/savegame/95325726/automobilista 2/tuningsetups , je pense que ca devrait le faire.. (fait une copie avant..:siffle:.)

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