RaceRoom - Mise à jour du 12-01-2021

Votez pour l'image du mois
    • Official Post

    Update details:
    Download size = 1.0 GB

    Client version = 0.9.2.17

    Client BuildID = 6069362

    Dedi version = 70.0.1238

    Dedi BuildID = 6025985

    Changelog:

    Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)

    Fixed Hillclimb stages start phase that failed to hand over control to player
    Fixed a case where certain replay files could fail to load
    Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
    Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled

    Physics - BMW M4 GT4 - Increased suspension travel
    Physics - Formula RaceRoom 3 - Lowered minimum diffuser operating height
    Physics - Formula RaceRoom U.S. - Increased suspension travel
    Physics - GT2 cars - BOP work to nerf the Audi a bit
    Physics - GT3 cars - Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
    Physics - Scirocco Gr2 - Fixed incorrect placement of the fuel cell

    Cars - Audi R8 LMS GT3 Evo - Improved position of hood / bonnet / rear cameras
    Cars - Audi R8 LMS GT4 - Improved visuals of the cockpit data display and LED’s

    Tracks - Bathurst - Fixed an issue with a Pirtek sponsor
    Tracks - Brands Hatch GP - Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
    Tracks - Portimao - Fixed HUD track maps that were no longer centered
    Tracks - RaceRoom Hillclimb - Fixed HUD track maps that were no longer centered
    Tracks - Sepang - Fixed some cut corridors

    AI - Bathurst - Improved AI behaviour
    AI - Falkenberg - Improved AI behaviour during race starts
    AI - Mantorp - Improved AI behaviour

    [*]AI - Scandinavian Raceway (Anderstorp) - Improved AI behaviour

    • Official Post
    Citation

    Notes de correction de décembre manquées : Après qu’un exploit ait été trouvé avec des tolérances de vitesse de voie de fosse (où les joueurs seraient vus dans la voie de fosse sans le limiteur dessus pour gagner un petit avantage en allant légèrement au-dessus de la limite), cette tolérance a été réduite. Cela a causé des rapports de pénalités plus sévères pour la vitesse à la mine, qui se sont parfois sentis injustes. Alors que nous cherchons à améliorer ces cas, les joueurs peuvent chercher à adapter et ajuster leurs techniques : attention à entrer dans la pitlane sous la limite et assurez-vous de ne pas éteindre le limiteur trop tôt lors de la sortie de la pitlane. En descendant une pente, évitez de donner à votre moteur trop de couple car il sera plus susceptible de causer votre voiture à une vitesse supérieure à la limite. (en utilisant le 1er rapport avec pleins gaz est plus susceptible de vous faire rebondir au-dessus de la limite).