Messages de Fredo

    Super feeling aux freins avec un TSPC, je sens bien la direction qui "lock" à l'attaque des freins. Y'a bien que sur iracing que j'ai des meilleurs sensations. Pas de soucis non plus pour les blocages, c'est top !

    Moi, je baisse un peu le retour de force pour ressentir les effets.

    Sur ce AMS2, mon volant (TSPC) arrive vite au clipping, en tous cas plus vite que sur les autres simus, c'est parfois étonnant de voir ce que baisser le FFB de 5 à 10 points peut entrainer comme remontée d'infos.

    j ai cru voir 17 heures GTM , confirmation ?

    Message d'un membre du staff :

    Guys, we are aiming for 17 GMT, but it could go a bit further (so don't be worried if it still isn't downloading by then)

    Question bête pour une bêta, le jeu apparaitra de façon scindée de la bêta comme pour le 1 ou pas?

    Oui, comme AMS1, tu auras 2 jeux dans ta bibliothèque.

    IMPORTANT :


    Mes réglages pour le Thrustmaster TS-PC :

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    captur11.jpg


    20200333.jpg

    25€ c'est le prix qu'une EA vu que ça sera une EA, donc rien de sensationnel la dessus, mais oui il ne faudrait pas passer a coté et en profiter, avant la sortie du jeu final. Vivement demain dans mon truck :kaloo:

    Il sort aujourd'hui, dans quelques heures ;)

    La release est prévue demain, dans la journée.

    Elle est déja disponible pour ceux qui ont la beta.


    BETA RC1 CHANGELOG:


    CONTENT:

    • Added Fusca model to Copa Classic FL & Uno to Copa Classic B classes


    UI&HUD

    • Updated Showroom scene
    • Multiplayer lobby list now displays Class in use or 'multi-class' instead of host name
    • Sorted kart models into their own separate classes
    • Fixed menu direction on some tabs of in-game controls menu
    • Fixed invisible front third spring bumpstop setting
    • Added monitor screen to spectate sessions
    • Added time acceleration info and button in Session overview
    • Added monitor + skip to end buttons to Simulation screen
    • Added session countdown to more in-game screens
    • Fixed aspect ratio of classes on opponent select dialogs
    • Several presentation updates (WIP)
    • Added "Immersion II" soundtrack to User Interface


    RULES:

    • Slightly laxed calculations for gaining advantage by going off-track
    • Lap time no longer invalidated by contact
    • Doubled the amount of time to be kicked due to inactivity (30 to 120)


    PHYSICS

    • Revised all cars for minor adjustments to tyres, default setup, damage properties and FFB values
    • Initial BoP review to balance performance of cars within each class (more work needed)
    • Adjusted setup ranges for better consistency & disabled redundant fast damper ranges for cars that don´t feature it
    • Slightly reduced aero effects in drafting
    • Slightly reduced downshift delays


    AI

    • Complete AI revision, fixing most notable discrepancies in performance vs player at 100% difficulty (more extreme ends of the AI strentgh range still needs further testing)
    • Added small amount of AI performance drop on cold tyres;
    • Increased AI aggression scalars for more racey behavior
    • Increased AI awareness factor to minimise issues with AI hitting player into corners (may still happen if speed difference between player and AI is too high)


    TRACKS

    • Further fine tuning to climate profiles
    • Slightly increased rumblestrip noise
    • Snetterton: Various fixes & optimization to bring both layouts to release status
    • Donington: flag position fixes


    VEHICLES

    • Formula Vintage Gen1: Added LODs (fixing disappearing models at lower settings):
    • MetalMoro AJR: Adjusted driver animation for new steering wheel
    • Ultima GTR Road - Changed driver animation to manual shifter~; gauge texture correction, added speedometer
    • Formula Trainer: Fixed wheel dimensions
    • Kart GX390: Fixed RPM led range
    • Kart Rental - Adjusted protective belt size
    • Sprint Race Fixed cockpit windscreen
    • Copa Truck: Fixed cockpit mirrors
    • Super V8 - Fixed cockpit mirrors; removed obsolete liveries
    • Formula V10 - Fixed rain tires
    • Formula Classic G1M2 - Fixed low level LOD causing car to disappear in the distance
    • Superkart: Fixed RPM led range
    • Caterham Supersport - Fixed LOD D, Tachometer
    • Formula Vee - Added speedometer & RPM warning light
    • Formula Classic G3M3: Updated display background
    • Formula V12: Added new liveries to complete the field
    • Old Stock: Added remaining liveries to complete the field

    Une idée de l'heure de disponibilité mardi ?

    Tu sais, à chaque beta, ils avaient quelques heures de retard, donc vaut mieux pas s'avancer la dessus ;)

    Coucou j'ai survoler le post depuis un moment, je me permets de vous poser quelques questions.

    Bon niveau ressenti même si c'est subjectif au final vous semblez tous d'accord pour dire qu'il est très bon et sa me suffit a me convaincre.

    Par contre il y a t'il ou il y auras t'il un safety car?

    Dernière question, peut on crever?

    merci les amis ;)

    Pas de safety car et j'ai déja fait chauffé les pneus à plus de 200° pour voir, et ils n'ont pas éclaté. Les dégats sont encore en "wip" de toutes façons, certains moteurs de F1 cassent comme du verre ;)

    Un nouveau proto et un layout sur Snetterton :

    Another build has been deployed to hotfix BETA8 - this now makes both layouts of Snetterton useable (although still WIP art-wise), fixes a fairly meaty bug on tyre tread resolution, adds a new MRX prototype to P3 class along with a physics update, better names and proper specs for all variants.

    BETA8 CHANGELOG:


    CONTENT:

    • Snetterton 200 layout added + Art pass & fixes (Please ignore this - broken in this build)


    UI

    • Updated showroom scene


    PHYSICS

    • Adjusted AI throttle application
    • Adjusted FFB for AJR, StockV8, MRX, MCR, Roco
    • Completed AJR V6 Turbo physics
    • Slightly improved AI brake force & grip
    • Upped AI personality aggression range
    • Increased coefficient for paying track limit penalties by slowing down (pays faster)
    • Lap times no longer invalidated with crashes in all sessions but time trial

    C'est étonnant alors :jecpa: Je supprime pourtant à chaque fois mon dossier .

    Je vais essayer de l'assigner en premier.

    Ton TH8A est branché en USB ou sur le volant ?

    edit: T'as un DD, ça répond à la question, bizarre ton probleme ...

    BETA7 CHANGELOG


    UI

    • Updated Showroom scene
    • Enabled steering lock setting in setup page
    • Added drivetrain setup page
    • fixed menu direction on some tabs
    • Fixed invisble front 3rd spring bumpstop input
    • First pass to loading screen redesign


    PHYSICS

    • Minor tyre compound revisions for all tyres
    • Updated MRX to latest spec sheets & fit proper engines to each variant
    • Reduced shift delays in manual cars (when shifting with paddles)
    • Fine tuned FFB values for several cars




    AI

    • Adjusted AI consistency spread
    • Further performance tuning for dry & wet tyres


    AUDIO

    • Adjusted Attenuation range for all engines
    • MCR2000, Caterham Superlight high RPM looping improved (still needs polishing)
    • F-Classic G3M1 interior sound samples mixing adjusted.


    TRACKS

    • Further adjustments to tarmac ambient reflections
    • Fixed bumpy concrete runoffs, adjusted curb noise and slightly reduced resistance from gravel traps
    • Revised 3d patchs for Donington


    VEHICLES

    • F301: fixed rear tires pivot points
    • F-Reiza: fixed LOD C wheels disappearing
    • Ultima Race: Improved metal and plastic materials
    • MetalMoro AJR: Fixed steering wheel size, external side mirrors, windscreen material
    • StockV8: Improved windscreen and mirror material
    • F-Classic G3: Added rear light glow; changed backfire flame animation for G3M1
    • F-Vintage: Adjusted liveries to better suit each model
    • Copa Uno: Added 2 community liveries