Posts by Daroul

    10 tours de Spa en Cadillac et que dire , le jeu est devenu excellent ; le ffb est vraiment pas mal , l'ia est la meilleur actuellement de mon point de vue ; la météo et le cycle jour/nuit terrible et ça tourne super bien en vr , d'ailleurs je le trouve encore plus beau qu'avant

    Par contre j'ai eu 3 crashs également

    V1.1.2.5 CHANGELOG:


    • Added Stock Car 2021 series

    UI & HUD

    • Fixed AI name occasionally disappearing from list in session timing board
    • Fixed name text being partially clipped in session timing board
    • Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)


    • Further tweaks and cleanup of new TrueForce device and Logitech sdk support
    • Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script
    • Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires
    • Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds
    • Initial pass on tire wear revisions for various compounds (WIP)
    • Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro
    • Corrected error on Opala differentials introduced in the previous build which led to it not being fully open
    • Adjusted Ginetta G58 damper rates
    • Adjusted pneumatic trail for Porsches & F-Vintages
    • Reduced pitch & yaw sensitivity for Group C cars
    • Adjusted Procar default rear ARB & clutch setting
    • Minor timing adjustments to F-Ultimate gearbox


    • Further callibration of AI wet weather performance
    • Further customized AI brake distance offsets per car
    • Minor Bathurst AI Grip adjustments


    • Updated SprintRace transmission whine
    • Updated Porsche 911 GT1 engine & turbo sound
    • Updated McLaren F1 LM: engine sound


    • Cascais: Minor art & performance pass
    • Silverstone: Minor art & performance pass
    • Added VR trackside cams to Snetterton 300 & VIR Full
    • Added rainblockers to indoor section of Speedland kart layouts
    • Updated trackside ads for Interlagos & Goiania


    • Super V8: Fixed incorrect team names
    • Stock Corolla: Fixed Brake disc visual glitch
    • Omega StockCar: Fixed the RF wheel arch edge loops
    • Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides

    franchement le jeu c'est bien amélioré depuis le début c'est net mais ou sont passé les dlc pour les gens ayant pris le season pass ? ont a bien eu spa, le nurb et silverstone , certes ça ce fait pas en claquant des doigts mais ont aimerais bien rentabilisé les 90 boules du pass :siffle:

    ACC en VR avec une 3060 TI (équivalent 2080 SUPER) je suis en 60 FPS constants (repro désactivée) avec des paramètres en épique ou élevé (ombres moyennes rétro faibles et brouillard volumétrique désactivée) qui plus est avec mon REVERB G2. ca donne qq chose de superbe proche d'AC avec SOL CSP et la totale

    IRACING est net et chope les 90 FPS certes mais franchement meme en VR la différence graphique est juste énorme

    Peux tu partager tes réglages ?

    idem , de plus le season pass j'en et pas trop vu l’intérêt pour le moment , je ne dit pas que mon avis ne changera pas , mais actuellement j'ai l’impression de m’être fait avoir ,reiza a beau sortir des patch (tant mieux) et du contenu gratuit mais la sauce n'a pas l'air de prendre au prés du public

    2 semaines que j'ai installé rbr pro juste pour voir et c'est vraiment pas mal , le système de maj et bien foutue , plus simple qu'un rsbr ou on doit réinstaller du contenu après patch

    en vr je trouve pas ça (trop) moche et on est vraiment dans la spéciale ; refait une spéciale de rbr portée sous assetto pour voir la diff et j'ai désinstaller tout ce que j'avais de rallye assetto tant ça ressemble à rien après

    V1.0.6.2 -> V1.1.0.0 CHANGELOG



    • Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
    • Added Mclaren F1 LM to Street Cars series


    • Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
    • Added Ibarra Reverse layout


    • Introduced track specific weather probability system for more realistic random weather
    • Random weather condition is now preserved if session is reset
    • Disabled "Real Weather" option (until system implementation is complete)
    • Added option to customize FFB gain per car
    • Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
    • Adjusted default cockpit camera settings
    • Increased cockpit seat position storing from 20 to 100 vehicles.
    • Added live edit messages for vertical and longitudinal cockpit seat position
    • Added F-Ultimate & F-Reiza championship seasons

    UI & HUD

    • Added new main menu panel arts & backgrounds
    • Updated track loading screens & increased resolution to 4k
    • Added loading bar gradient & fixed position on ultrawide resolutions
    • Fixed monitor controls and back button positions on ultrawide resolutions
    • Update Control Assignments screens to include per vehicle FFB gain increase / decrease
    • VSync is now always enabled in Main Menu
    • Added tag (AI)/* to AI players in multiplayer
    • Added additional states to DRS HUD informing detection zone & availability
    • Vehicle default sorting reverted to alphabetical order
    • Corrected various vehicle naming inconsistencies
    • Fixed Velopark incorrect track grades


    • Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
    • Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
    • Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
    • Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
    • Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
    • Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
    • Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
    • Reduced max height to account before front wing / splitter stall in several cars
    • GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
    • Further revisions of FFB max force to iron out potential peak force inconsistencies
    • Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
    • Reduced Ginetta G55 engine inertia
    • Futher reduced differential preload baseline settings
    • Disabled viscous differential in street cars
    • Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
    • Adjusted default Differential settings for F-Retro, Stock Car 2020
    • Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied


    • Added preliminary new logic to improve AI overtaking lapped cars
    • Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
    • Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
    • AI callibration pass for all cars that received tyre physics and / or aero updates
    • Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
    • Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)


    • Updated Sprint Race sounds
    • Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues


    • Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
    • Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
    • Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
    • Updated Bathurst trackside camera
    • Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams


    • Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
    • Gol Copa Classic: Fixed LOD errors at longer distance
    • Mini Cooper UK: Fixed LODding issues with windows
    • Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
    • Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
    • Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
    • MCR S2000: Added dirt/scratch textures
    • Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
    • Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances

    Spa :++: