- Official Post
Update details:
Download size = 1.7 GB
Client version = 0.9.2.29
Client BuildID = 6291963
Dedi version = 72.0.1261
Dedi BuildID = 6291978
Changelog:
- Fixed a case where the player could end up blocked upon trying to leave a server after finishing a race while other players are still not done.
- Pit limiter - Made sure the game is more lenient towards the speed of a player car under AI control in the pitlane.
- Sounds - Reduced volume of ground scraping effects by 4 dB.
- Controllers - Added a profile for another variant of the Logitech G923
- Aquila - Dampers tuned to improve handling over bumps
- Audi TT cup - Dampers tuned to improve handling over bumps
- BMW M6 GT3 - Dampers tuned to improve handling over bumps
- Chevrolet Corvette Z06R GT3 - Reduced engine heating, increased radiator cooling
- DTM 14/15/16 - Fixed tyre compounds disparity. All 3 seasons are now on the same hard compound base.
- DTM 2020 - Increased trail and scrub radius
- Formula RaceRoom 90 - Increased mechanical trail to 30mm, up from 17.5mm, Increased scrub radii, Rebalanced dampers (equalised front/rear usage splits)
- Formula RaceRoom X-17 - 5 engine maps added
- Group C car class - Set mechanical trail to 22.5mm, Rebalanced dampers equalised front/rear and high speed usage, Stopped overheating
- GT1 car class - 5 engine maps added
- GT2 car class - Balanced dampers high/low & front/rear
- GT3 car classes - Reduced fuel use disparities across all car models
- GT4 car class - Rebalanced dampers (equalised front/rear use splits),
- KTM X-bow GT4 - Added 1 extra tooth to final drive ratio
- Nissan Skyline Group A - Dampers tuned to improve handling over bumps
- Volvo 240T Group A - Dampers tuned to improve handling over bumps
- Porsche 911 GT3 R (2019) - Attempt at fixing a tendency for the cockpit camera to end up offset on one side.
- Porsche 911 RSR - Increased adjustment range for camber angles and spring selection
- Porsche 934 RSR - Dampers tuned to improve handling over bumps
- Porsche 964 Carrera - Dampers tuned to improve handling over bumps
- Silhouettes car class - Increased mechanical trail, Raised roll centres, Increased anti-squat, Increased rear geometric camber gain, Re-balanced dampers for equal front/rear low/high balance
- WTCC 2013 - Increased radiator cooling for all cars
- WTCR car classes - Raised front damper high-speed threshold, lowered rear. Better bump absorption, tweaks to tyres to increase the pace drop off after the first 10% of wear
- Aragon - Fixed a bad cut corridor detection in turn 3, Resolved overly strict T14 cut corridor, Nudged around some AI cut corridors to stop AI curb abuse
- Bathurst - Tweaks to AI speed and raceline
- Daytona Road Course - Reduced AI speed in the apex of turn 2, prevented AI from veering to one side during rolling starts
- Hungaroring - Tweaks to AI’s raceline to reduce their tendency to abuse track limits.
- Imola - Tweaks to AI’s raceline so they don’t run wide before the last turn
- Norisring - Tweaks to AI’s lap 1 behaviour in T1 and T2.
- Sepang - Fixed inconsistent cut corridor detections all around the track, fixed missing HUD maps.
- Twin-Ring Motegi - Moved the spawn location of time attack and private qualifying sessions
- Zolder - Moved the spawn location of time attack and private qualifying sessions
- Fixed an issue with rolling starts in multiplayer where cars under AI control would try to avoid the car of a disconnected player ahead.
- Fixed a bug in single player races where pressing “R” for instant replay during a race start procedure would result in a skipped first lap.
- Fixed a dedicated server issue that wouldn’t report incident points for disconnected clients.