Screenshots - Assetto Corsa

  • petit conseil de les nuls

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  • Je remets mon PPFilter à dispo si ça peut aider :

    [YEBIS]

    ENABLED=1 ; enables and disable yebis

    [OPTIMIZATIONS]

    FIXED_WIDTH=0 ; this resolution is the one used for the effects, if set to 0 takes the actual res, if set to a number let's say 1280, uses a small buffer for the effects, helps on performance

    [VARIOUS]

    APERTURE_RESULT_BLUR_MOD=1 ; don't touch this

    [AUTO_EXPOSURE]

    ENABLED=1

    DELAY=0 ; delay in seconds for auto exp to adjust

    MIN=0.4 ; min auto exposure

    MAX=0.5 ; max auto exposure

    ; press F9 ingame to see this area onscreen :

    METERING_WIDTH=100 ; % of the screen area width

    METERING_HEIGHT=100 ; % of the screen area height

    METERING_OFFSET_X=0 ; % of offset on x

    METERING_OFFSET_Y=0 ; % of offset on y

    TARGET=0.3 ; target average brigthness that auto exp is trying to achieve (0 -> 1)

    INFLUENCED_BY_GLARE=0

    [HEAT_SHIMMER]

    ENABLED=0

    HEAT_PARTICLE_RADIUS=0.75 ; don't touch this

    HEAT_PARTICLE_SHIMMER=0.004 ; don't touch this

    HEAT_PARTICLE_COORD=1.5 ; don't touch this

    HEAT_PARTICLE_FRACTAL_OCTAVES=3 ; this is used for the textures, don't touch it

    HEAT_PARTICLE_COLOR=1,1,1 ; color , for debug set something like 3,1,1

    HEAT_PARTICLE_MAX_NUMBER=10 ; number of particles per car

    HEAT_PARTICLE_MIN_LIFE=0.75 ; minimum life

    HEAT_PARTICLE_LIFE_MULT=1.0 ; multiplier that multiplies the default life( random ) in seconds

    HEAT_PARTICLE_INTENSITY_MULT=0.3 ; intensity multiplier

    HEAT_PARTICLE_MIN_INTENSITY=0.15 ;minimum intensity

    HEAT_PARTICLE_VELOCITY_MULT=0.2 ; velocity mult

    HEAT_PARTICLE_MIN_VELOCITY=0 ; minimum velocity

    HEAT_PARTICLE_RADIUS_VELOCITY_MULT=0.1 ; don't touch this

    HEAT_PARTICLE_POSITION_VELOCITY=0,0,0.2 ; they're going up (x,y,z)

    [TONEMAPPING]

    HDR=1 ; don't touch this

    ; SetTonemapParameters()

    EXPOSURE=0.42 ; this doesn't work if you have set auto exposure

    GAMMA=1.0

    FUNCTION=2 ; -1 is default , 0 PFXTM_LINEAR, 1 PFXTM_LINEARSAT, ... 6 PFXTM_LOGLU

    MAPPING_FACTOR=32 ; don't touch this

    ; SetTonemapViewportScale()

    SCALE_WIDTH=1

    SCALE_HEIGHT=1

    OFFSET_X=0

    OFFSET_Y=0

    [DOF]

    ENABLED=1

    QUALITY=2

    ; SetDepthOfFieldParameters()

    APERTURE_F_NUMBER=24 ;12

    IMAGE_SENSOR_HEIGHT=0.24

    BASE_FOV=50 ; Base field of view for when automatically adjusting the aperture according to the field of view.

    ADAPTIVE_APERTURE_FACTOR=0.5 ; Adjustment factor for when automatically adjusting the aperture according to the field of view.

    APERTURE_PARAMETER=2 ; don't touch this

    ; SetDepthOfFieldApertureNumLevels()

    APERTURE_FRONT_LEVELS_NUMBER=-1 ;Maximum number of bokeh image levels in the foreground direction. -1 is default

    APERTURE_BACK_LEVELS_NUMBER=-1 ; Maximum number of bokeh image levels in the background direction. -1 is default

    ; ask or see the docs about this parameters if you don't like how objects near to the camera are blurred

    ; SetDepthOfFieldBackgroundMaskThreshold()

    BACKGROUND_MASK_THRESHOLD=0.1

    ; SetDepthOfFieldEdgeQuality()

    EDGE_QUALITY=3 ;1

    APERTURE_SHAPE=5

    [CHROMATIC_ABERRATION]

    ENABLED=0

    ; SetChromaticAberrationParameters()

    SAMPLES=5

    LATERAL_DISPERSION=0.005,0.005

    UNIFORM_DISPERSION=0.0005,0.0005

    [FEEDBACK]

    ENABLED=0

    ; SetFeedbackMatrixAspectRatio()

    ASPECT_RATIO=0

    ; SetFeedbackWeight()

    WEIGHT=0.05

    CURRENT_WEIGHT=-0.05

    TIME=0.1

    [VIGNETTING]

    ; SetVignetteParameters()

    STRENGTH=0.42

    FOV_DEPENDENCE=0

    [DIAPHRAGM]

    ; change diaphragm settings, this is used to rotate the glare and stuff on the dof, etc..

    ; i think it is unlikekly to be used

    ; SetDiaphragmRotate()

    ROTATE_SCALE=0

    ROTATE_OFFSET=2 ; deg

    TYPE=1 ; setting in this way it depends linearly on the focal length and ROTATE_SCALE is a multiplier. if you set it to 3, ROTATE_SCALE is the angle in radians of the rotation

    [AMBIENT_OCCLUSION]

    ENABLED=1

    SAMPLES=16 ; (64) nummber of samples, the higher, the better the shadow will look 9->64

    SAMPLES_RADIUS=2 ; (1) scale in meteres of each sample meters

    OCCLUSION_SCALE=10.26; (1) Set the strength of SSAO

    OCCLUSION_CONTRAST=5.65 ; (0.6) Set the constrast of SSAO

    OCCLUSION_DEPTH_BIAS=0.0001 ; don't touch this

    OCCLUSION_EPSIRON=0.0001 ; don't touch this

    BILATERAL_FILTER_SIGMA_DEPTH=1.001 ; (1) post SSAO parameter smooths depth

    BILATERAL_FILTER_SIGMA_NORMAL=4.001 ; (1) post SSAO parameter smooths normals

    BILATERAL_FILTER_SIGMA_PIXEL=10.001 ; (10) post SSAO parameter smooths pixels color

    ONE_SIDE_SAMPLE=0 ; not used


    [AIRYDISC] ;don't know what this does

    ENABLED=0

    ; SetApertureAiryDiscParameters()

    WAVELENGTH=500

    AIRY_DISC_DISPERSION_ENABLED=0

    [GLARE]

    ENABLED=1

    QUALITY=5

    GHOST=1

    AFTER_IMAGE=0

    PRECISION=0; 0 is the highest, 2 is the lowest

    ; SetGlareAnamorphicLensFlareEnable()

    ANAMORPHIC=0

    ; SetGlareParameters()

    LUMINANCE=2

    SHAPE=3

    BLUR=0

    THRESHOLD=2

    ; look at EPFX_GLAREBRIGHTPASS :

    BRIGHT_PASS=1 ; this is 0 or 1

    ; SetGlareBloomFilterThreshold()

    BLOOM_FILTER_THRESHOLD=0.002 ; don't touch this

    ; SetGlareBloomGaussianRadiusScale()

    BLOOM_GAUSSIAN_RADIUS_SCALE=.95 ; don't touch this

    ; SetGlareBloomLuminanceGamma()

    BLOOM_LUMINANCE_GAMMA=2.0

    ; SetGlareBloomNumLevels()

    BLOOM_NUM_LEVELS=0.3 ; this makes the blur look better, but it cost more as num goes up

    ; SetGlareGenerationRangeScale()

    GENERATION_RANGE_SCALE=1 ; don't touch this

    ; SetGlareStarFilterThreshold()

    STAR_FILTER_THRESHOLD=0.0002 ; don't touoch this

    ; SetGlareStarSoftness()

    STAR_SOFTNESS=0.7 ; range 0, 1

    ; SetGlareStarLengthFovDependence()

    STAR_LENGTH_FOV_DEPENDENCE=1

    GHOST_CONCENTRIC_DISTORTION=1

    ; this enables/disables the following parameters

    USE_CUSTOM_SHAPE=1

    ; LOOK AT PFX_GLARESHAPEDEF for the following values

    SHAPE_LUMINANCE=3

    SHAPE_BLOOM_LUMINANCE=0.06

    SHAPE_BLOOM_DISPERSION=0.03

    SHAPE_BLOOM_DISPERSION_BASE_LEVEL=2

    SHAPE_GHOST_LUMINANCE=0.05

    SHAPE_GHOST_HALO_LUMINANCE=0.015

    SHAPE_GHOST_DISTORTION=1

    SHAPE_GHOST_SHARPENESS=0 ; 1 or 0

    SHAPE_STAR_LUMINANCE=0.1

    SHAPE_STAR_STREAKS_NUMBER=6

    SHAPE_STAR_LENGTH=0.2

    SHAPE_STAR_SECONDARY_LENGTH=0.3

    SHAPE_STAR_ROTATION=1 ;1 or 0

    SHAPE_STAR_INCLINATION_ANGLE=3

    SHAPE_STAR_DISPERSION=0

    SHAPE_STAR_FORCE_DISPERSION=0 ;0 or 1

    SHAPE_AFTERIMAGE_LUMINANCE=80

    SHAPE_AFTERIMAGE_LENGTH=0.5 ;time in seconds

    [GODRAYS]

    ENABLED=1

    USE_SUN_LIGHT=1

    ; SetLightShaftDiffractionRing()

    DIFFRACTION_RING=0

    DIFFRACTION_RING_RADIUS=0 ;DEG

    DIFFRACTION_RING_ATTENUATION=0.1

    DIFFRACTION_RING_SPECTRUM_ORDER=1

    DIFFRACTION_RING_OUTER_COLOR=0.5,0.5,0.5,0.5

    ; SetLightShaftParameters()

    COLOR=1,1,1,1

    LENGTH=8

    GLARE_RATIO=0.006

    ANGLE_ATTENUATION=8

    NOISE_MASK=0.01

    NOISE_FREQUENCY=1

    DEPTH_MASK_THRESHOLD=0.99999998

    [LENSDISTORTION]

    ENABLED=0

    ; SetLensDistortionEdge()

    ROUNDNESS=0.05

    SMOOTHNESS=1.0

    [ANTIALIAS]

    ENABLED=1

    ; SetAntialiasFalloffDistance()

    START_DISTANCE=0.1

    END_DISTANCE=1500


    [COLOR]

    HUE=-0.2

    SATURATION=0.92

    BRIGHTNESS=1.32

    CONTRAST=0.98

    SEPIA=0.03

    COLOR_TEMP=6470

    WHITE_BALANCE=6100

    -------------------------------------------------------------------------------------------------------------

    Normalement vous ne devriez pas être loin de ça:

    Ma gallerie FLICKR

    CPU: I7 10700K 3,80 GHZ MB: Asus Prime B560M-K GPU: ASUS 2060 RTX RAM: 16GO HDD: 2to OS: win10 (x64)

  • Tu peux te nommer un fichier txt, par exemple:

    Miko_PPfiler.

    Tu copies tout ça dedans et tu le colles ici:

    C:\Steam\SteamApps\common\assettocorsa\system\cfg\ppfilters

    Après tu n'as plus qu'à le choisir ingame... :+:

    Ma gallerie FLICKR

    CPU: I7 10700K 3,80 GHZ MB: Asus Prime B560M-K GPU: ASUS 2060 RTX RAM: 16GO HDD: 2to OS: win10 (x64)

  • je perds 50% de fps avec ton set, mais je garde en cas pour du mod photo ça ira, en paquet j'en doute Oo

    C'est étonnant, chez moi je ne perds quasi rien (2~3 fps) dans la res native.

    Par contre impossible de jouer en DSRX.... Là, je n'ai carrément plus que 5~10 FPS (PPFilter activé ou pas). :boude:

    Ma gallerie FLICKR

    CPU: I7 10700K 3,80 GHZ MB: Asus Prime B560M-K GPU: ASUS 2060 RTX RAM: 16GO HDD: 2to OS: win10 (x64)

  • kelnor34 est-ce que tu as autre chose d’installé genre SweetFX, j’avais une vieille version et en l’enlevant c’est moins lisse malgré l’augmentation des paramètres graphiques.

    Alors mon répertoire AC est assez bordélique (mais ça tourne plutôt bien alors je ne touche à rien).

    J'ai effectivement un SWFX, c'est celui du natural mod installé dans le JSGME.

    Ma gallerie FLICKR

    CPU: I7 10700K 3,80 GHZ MB: Asus Prime B560M-K GPU: ASUS 2060 RTX RAM: 16GO HDD: 2to OS: win10 (x64)