- Official Post
RaceRoom - Réglages Simucube
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Franchement pas mal du tout ces réglages, je valide, terrible avec SimuCube . Je suis reparti de zéro, j'ai effacé tous mes profils et recréé un nouveau, c'est au poil.
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cool content pour toi Stéphane !!!
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- Official Post
est-ce que ça mériterait pas de regrouper vos infos dans un seul post en début de topic ?
Par contre, je pense pas pouvoir insérer ça avant le 1er post de Mixer
Oui Le Baud, j'ai dit insérer, mais tu t'calmes
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- Official Post
Le jour où on ban les Stéphane on retombe à une trentaine de membres sur le forum
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- Official Post
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je viens de tester ses réglages sur RRRE + MMMOS et ca me va tres bien ! je valide meme sans simucube
dis moi Pierre, la valeur du jolt, tu l'avais à 0.0 / idem pour la veleur du stationary friction à 0.0 dans ton fichier ? car moi depuis que j'ai fais la manip, le jeu ne plante plus en 64 bits avec la force d'amortisssement à 25% ... tu peux me confirmer ca ? ca pourrait aider R3E et Hervé
Hello
Avec ces paramètres, je n'ai plus de plantage :
FFB stationary friction="0.0" // Amount of friction applied to the steering wheel when vehicle is stationary
FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
et
retour de force de suspension = 6%
retour de force d'amortisseur = 3%
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cool !
donc c'est soit JOLT, soit stationnay soit les Deux valeurs en même temps (si supérieures à '0') qui posent problèmes ... J-F Chardon
Merci qui pour cette belle trouvaille ?????
et quand est ce que la feignasse de GO, j'ai nommé Pierre Lachaussette, pourra t'elle vérifier ceci (voir les valeurs dans son fichier .rcs qu'il a actuellement, et qui faisaient que son jeu en 64 bits ne plante pas ?????)
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- Official Post
Feignasse ou overbooké?
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overquoi ????
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on a besoin de toi pour faire avancer la science !!!! c'est une sacrée responsabilité
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- Official Post
CitationName="Fanatec Clubsport BMW Wheel Custom"
ReadOnly="0"
Device Count="3"
Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time
Keyboard Steering="0.2"
Keyboard Throttle="0.5"
Keyboard Brake="0.5"
Keyboard Clutch="0.2"
Analog interpolate sector1="0.0"
Analog interpolate sector2="0.0"
Analog interpolate sector3="0.0"
Analog interpolate return multiplier="3.0" // Interpolate speed multiplier when the wheels are returning towards the center
Force Feedback="1"
Mouse Steering="0" // Use mouse left/right movement to steer
Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster.
Options Num Controls="138" // Number of configurable controls displayed in options
Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse.
Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse.
Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard.
Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard.
Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard.
Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard.
Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard.
Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard.
Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25.
Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25.
G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81
G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96
Steer Ratio Speed="0.0" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to
Shift Delta Time="0.05" // Minimum time between shifts
Clutch Grip Curve Exponent="2" // Exponential of clutch grip curve, for clutch engage behaviour
Led Display Enabled="1" // Steering Wheel Led Display Enabled
Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options
Control - Steer Left="(1, 2, 2, 0)"
Control - Steer Right="(1, 1, 2, 0)"
Control - Accelerate="(1, 1, 1, 0)"
Control - Brake="(1, 3, 1, 1)"
Control - Clutch In="(1, 5, 1, 2)"
Control - Shift Up="(1, 28, 0, 8)"
Control - Shift Down="(1, 27, 0, 8)"
Control - Ignition="(1, 18, 0, 8)"
Control - Starter="(1, 17, 0, 8)"
Control - Pit Speed Limiter="(1, 20, 0, 8)"
Control - Driving View="(0, 47, 0, 8)"
Control - MoTeC Flip Page="(1, 19, 0, 8)"
Control - Look Left="(0, 203, 0, 8)"
Control - Look Right="(0, 205, 0, 8)"
Control - Rear Look="(1, 23, 0, 8)"
Control - Previous TC step="(0, 200, 0, 8)"
Control - Next TC step="(0, 208, 0, 8)"
Control - Reverse Gear="(0, 89, 0, 0)"
Control - First Gear="(0, 89, 0, 0)"
Control - Second Gear="(0, 89, 0, 0)"
Control - Third Gear="(0, 89, 0, 0)"
Control - Fourth Gear="(0, 89, 0, 0)"
Control - Fifth Gear="(0, 89, 0, 0)"
Control - Sixth Gear="(0, 89, 0, 0)"
Control - Seventh Gear="(0, 89, 0, 8)"
Control - Neutral="(0, 89, 0, 0)"
Control - Reset Car="(0, 89, 0, 8)"
Control - Pause="(0, 89, 0, 8)"
Control - Restart="(0, 89, 0, 0)"
Control - Instant Replay="(0, 19, 0, 0)"
Control - Headlights="(1, 22, 0, 8)"
Control - DRS="(1, 13, 0, 8)"
Control - Brake Bias Front="(1, 48, 0, 8)"
Control - Brake Bias Rear="(1, 46, 0, 8)"
Control - Toggle Driver Name Tags="(0, 15, 0, 8)"
Control - Toggle Virtual Mirror="(0, 10, 0, 0)"
Control - Toggle Position Bar="(0, 9, 0, 0)"
Control - Toggle Raceline="(0, 5, 0, 0)"
Control - Toggle Ghost car="(0, 4, 0, 0)"
Control - Toggle Position Bar Settings="(0, 89, 0, 8)"
Control - Toggle Free Look="(0, 89, 0, 8)"
Control - Toggle Track Map="(0, 6, 0, 8)"
Control - Toggle Car Status="(0, 89, 0, 8)"
Control - Toggle FFB Meter="(0, 89, 0, 8)"
Control - Zero Free Look="(0, 89, 0, 0)"
Control - Handbrake="(0, 89, 0, 0)"
Control - Time Acceleration="(0, 37, 0, 0)"
Control - Switch Led Display Setting="(0, 89, 0, 8)"
Control - Center TrackIR="(0, 89, 0, 0)"
Control - Reset FFB="(0, 89, 0, 8)"
Control - Adjust Seat Fore="(1, 4, 0, 1)"
Control - Adjust Seat Aft="(1, 3, 0, 1)"
Control - Adjust Seat Up="(1, 1, 0, 0)"
Control - Adjust Seat Down="(1, 2, 0, 0)"
Control - Realtime Chat="(0, 46, 0, 0)"
Control - Quick Chat #1="(0, 89, 0, 0)"
Control - Quick Chat #2="(0, 89, 0, 0)"
Control - Quick Chat #3="(0, 89, 0, 0)"
Control - Quick Chat #4="(0, 89, 0, 0)"
Control - Quick Chat #5="(0, 89, 0, 0)"
Control - Quick Chat #6="(0, 89, 0, 0)"
Control - Camera Slow Move="(0, 89, 0, 8)"
Control - Camera Move Up="(0, 30, 0, 8)"
Control - Camera Move Down="(0, 18, 0, 8)"
Control - Free Flight Camera="(0, 45, 0, 8)"
Control - Manual DOF Mode="(0, 89, 0, 8)"
Control - Camera Move Forward="(0, 44, 0, 8)"
Control - Camera Move Backward="(0, 31, 0, 8)"
Control - Camera Move Left="(0, 89, 0, 8)"
Control - Camera Move Right="(0, 89, 0, 8)"
Control - Camera Tilt Up="(0, 32, 0, 8)"
Control - Camera Tilt Down="(0, 16, 0, 8)"
Control - Camera Tilt Left="(0, 89, 0, 8)"
Control - Camera Tilt Right="(0, 89, 0, 8)"
Control - Camera Turn Left="(0, 89, 0, 8)"
Control - Camera Turn Right="(0, 89, 0, 8)"
Control - Camera Zoom In="(0, 89, 0, 8)"
Control - Camera Zoom Out="(0, 89, 0, 8)"
Control - Camera Speed Faster="(0, 89, 0, 8)"
Control - Camera Speed Slower="(0, 89, 0, 8)"
Control - Increase Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)"
Control - Decrease Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)"
Control - Increase Triple Screen FOV by decreasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)"
Control - Decrease Triple Screen FOV by increasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)"
Control - Nullify Triple Screen Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)"
Control - Set Seated VR Direction="(0, 89, 0, 8)"
Control - Increment Headset Translations Multiplier="(0, 89, 0, 8)"
Control - Decrement Headset Translations Multiplier="(0, 89, 0, 8)"
Control - Reset Headset Translations Multiplier="(0, 89, 0, 8)"
Control - Toggle Monitor Presentation of VR="(0, 89, 0, 8)"
Control - Increment Distance From Seat To HUD="(0, 89, 0, 8)"
Control - Decrement Distance From Seat To HUD="(0, 89, 0, 8)"
Control - Toggle replay interface="(0, 89, 0, 8)"
Control - Toggle HUD elements="(0, 89, 0, 8)"
Control - Toggle replay overlays="(0, 89, 0, 8)"
Control - Faster replay playback="(0, 89, 0, 8)"
Control - Slower replay playback="(0, 89, 0, 8)"
Control - Lock camera position="(0, 89, 0, 8)"
Control - Swingman camera forward="(0, 89, 0, 8)"
Control - Swingman camera backward="(0, 89, 0, 8)"
Control - Swingman camera increase spring tension="(0, 89, 0, 8)"
Control - Swingman camera decrease spring tension="(0, 89, 0, 8)"
Cockpit head movement - increase="(0, 89, 0, 8)"
Cockpit head movement - decrease="(0, 89, 0, 8)"
Control - Pit Request Toggle="(1, 16, 0, 8)"
Control - Pit Menu Toggle="(1, 14, 0, 8)"
Control - Menu Up="(1, 45, 0, 8)"
Control - Menu Down="(1, 47, 0, 8)"
Control - Menu Inc="(1, 30, 0, 8)"
Control - Menu Dec="(1, 29, 0, 8)"
Control - Menu Select="(1, 21, 0, 8)"
Control - Toggle speed cluster (full, mini, off)="(0, 20, 0, 8)"
Speed Sensitive Steering="0.0"
Speed Sensitive Steering Minimum Speed, in meters/second="13.8888893"
Speed Sensitive Steering Maximum Speed, in meters/second="83.3333359"
FFB Device Name="none"
FFB Device Name Alternative="none"
FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor
FFB Gain="0.35" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0
FFB Min Force Linear Percentage="0.01" // Minumum force linear percentage
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
FFB stationary friction="0.7" // Amount of friction applied to the steering wheel when vehicle is stationary
FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s
FFB steer vibe freq mult="1.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point).
FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency.
FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.
FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).
FFB steer force output max="0.8" // Maximum force output of steering force, recommendation 0.8 to 2.0
FFB steer force grip weight="0.8" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.
FFB steer force front grip exponent="0.55" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight.
FFB steer force rear grip exponent="0.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight.
FFB steer damper coefficient="0.0" // Coefficient to use for steering damper. Range: -1.0 to 1.0
FFB steer damper saturation="0.0" // Saturation value to use for steering damper. Range: 0 - 1.0
FFB steer force balance mode="2" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2)
FFB steer load multiplier="0.5" // Multiplier for vertical load on front tires. Range: 0 - infinity
FFB steer lateral multiplier="1.0" // Multiplier for lateral forces. Range: 0 - infinity
FFB steer rack factor="0.8" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0
FFB steer load change exponent="0.85" // Exponent for the change in load on front tires. Range: 0 - infinity
FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity
FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0
FFB throttle vibe freq mult="1.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point).
FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip magnitude="0.2" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="0.25" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB jolt magnitude="1.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
FFB shift jolt magnitude="0.25" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0.
FFB shift effect duration="0.05" // Duration of shift effect in seconds
FFB slip effect="0.4" // Slip effect, from 0.0 to 1.0
ffb slip freq multiplier="1.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev
ffb slip wave type="0" // Slip effect wave type
FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point)
FFB pedal throttle vibe slope="0.0"
FFB pedal throttle slip vibe="1.0" // Throttle pedal vibration on tire slip
FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip
FFB pedal brake vibe slope="5.0" // Slope for brake pedal vibration based on speed and braking %
spring based range lock enabled="0" // Spring based range lock on/off
spring based range lock strength="1.0" // Strength of the spring based range lock
spring based range lock max rotation="900" // Max wheel rotation, used when setting up spring based range lock
Menu Control - Left Click="(0, 89, 0, 8)"
Menu Control - Right Click="(1, 16, 0, 8)"
Menu Control - Back="(0, 89, 0, 8)"
File Version="3"
DeviceName[00]="ClubSport BMW Wheel"
DeviceId[00]="(59641527, 9, 2, 0)"
Axis [00, 00] Dead Zone="0.0"
Axis [00, 00] Sensitivity="0.5"
Axis [00, 00] Center="0.5"
Axis [00, 00] Range="1.0"
FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 01] Dead Zone="0.0"
Axis [00, 01] Sensitivity="0.5"
Axis [00, 01] Center="0.5"
Axis [00, 01] Range="1.0"
FFB Joy[00] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 02] Dead Zone="0.0"
Axis [00, 02] Sensitivity="0.5"
Axis [00, 02] Center="0.5"
Axis [00, 02] Range="1.0"
FFB Joy[00] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 03] Dead Zone="0.0"
Axis [00, 03] Sensitivity="0.5"
Axis [00, 03] Center="0.5"
Axis [00, 03] Range="1.0"
FFB Joy[00] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 04] Dead Zone="0.0"
Axis [00, 04] Sensitivity="0.5"
Axis [00, 04] Center="0.5"
Axis [00, 04] Range="1.0"
FFB Joy[00] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 05] Dead Zone="0.0"
Axis [00, 05] Sensitivity="0.5"
Axis [00, 05] Center="1.0"
Axis [00, 05] Range="1.0"
FFB Joy[00] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 06] Dead Zone="0.0"
Axis [00, 06] Sensitivity="0.5"
Axis [00, 06] Center="0.5"
Axis [00, 06] Range="1.0"
FFB Joy[00] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [00, 07] Dead Zone="0.0"
Axis [00, 07] Sensitivity="0.5"
Axis [00, 07] Center="0.5"
Axis [00, 07] Range="1.0"
FFB Joy[00] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[00] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
DeviceName[01]="FANATEC ClubSport Pedals V3"
DeviceId[01]="(406523575, -1, -1, 0)"
Axis [01, 00] Dead Zone="0.0"
Axis [01, 00] Sensitivity="0.5"
Axis [01, 00] Center="0.0"
Axis [01, 00] Range="1.0"
FFB Joy[01] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 01] Dead Zone="0.0"
Axis [01, 01] Sensitivity="0.5"
Axis [01, 01] Center="0.0"
Axis [01, 01] Range="1.0"
FFB Joy[01] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 02] Dead Zone="0.0"
Axis [01, 02] Sensitivity="0.5"
Axis [01, 02] Center="0.0"
Axis [01, 02] Range="1.0"
FFB Joy[01] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 03] Dead Zone="0.0"
Axis [01, 03] Sensitivity="0.5"
Axis [01, 03] Center="0.5"
Axis [01, 03] Range="1.0"
FFB Joy[01] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 04] Dead Zone="0.0"
Axis [01, 04] Sensitivity="0.5"
Axis [01, 04] Center="0.5"
Axis [01, 04] Range="1.0"
FFB Joy[01] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 05] Dead Zone="0.0"
Axis [01, 05] Sensitivity="0.5"
Axis [01, 05] Center="0.5"
Axis [01, 05] Range="1.0"
FFB Joy[01] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 06] Dead Zone="0.0"
Axis [01, 06] Sensitivity="0.5"
Axis [01, 06] Center="0.5"
Axis [01, 06] Range="1.0"
FFB Joy[01] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [01, 07] Dead Zone="0.0"
Axis [01, 07] Sensitivity="0.5"
Axis [01, 07] Center="0.5"
Axis [01, 07] Range="1.0"
FFB Joy[01] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[01] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[01] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
DeviceName[02]="MMos ForceFeedback 2014"
DeviceId[02]="(268169301, -1, -1, 0)"
Axis [02, 00] Dead Zone="0.0"
Axis [02, 00] Sensitivity="0.5"
Axis [02, 00] Center="0.5"
Axis [02, 00] Range="1.0"
FFB Joy[02] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 01] Dead Zone="0.0"
Axis [02, 01] Sensitivity="0.5"
Axis [02, 01] Center="0.5"
Axis [02, 01] Range="1.0"
FFB Joy[02] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 02] Dead Zone="0.0"
Axis [02, 02] Sensitivity="0.5"
Axis [02, 02] Center="0.5"
Axis [02, 02] Range="1.0"
FFB Joy[02] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 03] Dead Zone="0.0"
Axis [02, 03] Sensitivity="0.5"
Axis [02, 03] Center="0.5"
Axis [02, 03] Range="1.0"
FFB Joy[02] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 04] Dead Zone="0.0"
Axis [02, 04] Sensitivity="0.5"
Axis [02, 04] Center="0.5"
Axis [02, 04] Range="1.0"
FFB Joy[02] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 05] Dead Zone="0.0"
Axis [02, 05] Sensitivity="0.5"
Axis [02, 05] Center="0.5"
Axis [02, 05] Range="1.0"
FFB Joy[02] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 06] Dead Zone="0.0"
Axis [02, 06] Sensitivity="0.5"
Axis [02, 06] Center="0.5"
Axis [02, 06] Range="1.0"
FFB Joy[02] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
Axis [02, 07] Dead Zone="0.0"
Axis [02, 07] Sensitivity="0.5"
Axis [02, 07] Center="0.5"
Axis [02, 07] Range="1.0"
FFB Joy[02] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring
FFB Joy[02] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring
FFB Joy[02] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring
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mdr, le monde est mal fait !
FFB jolt magnitude="1.0"
FFB stationary friction="0.7"
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- Official Post
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Oui, mais
FFB steer damper coefficient="0.0"
FFB steer spring coefficient="0.0"
Moi c'est ces deux valeurs qui me faisaient planter dernièrement le jeu si supérieures à 0 , le jolt, je n'ai plus de problème avec depuis la mise à jour de MMOS de 2015 ...
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- Official Post
Tu l'as trouvée où svp, je suis avec la 2014 :timide:
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Ca s'appelle MMOS...2014 depuis le début, le nom n'a pas changé, tu as certainement la dernière version aussi, c'est le numéro de version (0.99.2 pour le FW et 0.91 pour le soft de configuration) qui compte, et il n'a pas bougé depuis bien avant que tu aies ton volant ! depuis 2015 ou 2016 donc je pense ...
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- Official Post
OK donc c'est bon dans ce cas
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Salut les amis
J'ai tenté de reprendre les posts précédents, mais je m'y perds un peu
Je voulais régler le Simucube pour tester à nouveau R3E, mais le résultat n'était clairement pas convainquant :wrong:
Quelqu'un pourrait-il partager ses réglages ? (notamment pour tester l'Aquila, la BMW 134 ou la Saleen S7)
J'aurais besoin des réglages Simucube, et de tout ce qu'il faut modifier en jeu :timide:
Merci par avance
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