Wreckfest

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  • Moi je vais plutôt rouler sur R3E pour ne pas être trop trop ridicule dimanche :B (puis le soir étant ma fin d'après-midi, de toute façon c'est pas toujours évident en semaine pour moi).

  • MAJ de 4,6 GB


    New Tournament Season: Time Attack

    • Stability and performance improvements

    We're pleased to announce the availability of a new Tournament Season!

    While the previous Tournament Season was focused on wrecking and causing as much chaos as possible, this time around it's all about speed and skill. The new Weekly and Monthly events will challenge you to take your racing skills to the limit and post the best possible hot lap time on a number of challenges. Since this is Wreckfest and not just your garden-variety racing game, take heed to watch out for some explosive surprises along the way!

    In other Tournament related news, we've adjusted the amount of FP (Fame Points) rewards as well as the cost of items in the Tournament Shop. The goal of the Tournament Mode is to give you something fun and rewarding to do in the game, and not feel like endless grinding for points so from now on, it will be much easier for everyone to enjoy the rewards. If you ask us, this is how it should be!

    We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. For one, we've been working on solving the technical niggles that have made it impossible for a small number of users to participate in the leaderboard challenges. We're confident that the issues have now been resolved, but in case you're still experiencing problems be sure to give us a shout. Also, we've made significant improvements to save data handling and Steam Cloud integration so if you're on PC and haven't been able to run the game due to save data issues please give it a go now! Please find below a complete summary of items fixed or improved upon in this release.


    RELEASE NOTES

    Game version

    • PC: 1.260562

    SYSTEM STABILITY

    • Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event.
    • Game no longer infrequently crashes when proceeding from the results screen in the tournament mode.
    • In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu.
    • Reward paints no longer vanish from the player inventory when changing paint.

    TOURNAMENT MODE

    • Playing a tournament event now rewards the player with experience.
    • Reduced the score multiplier decrease rate during tournament mode "Score Streak" events.
    • Reduced the AI Players aggression during tournament mode "Score Streak" events.
    • Tournament event information is displayed quicker after entering tournament mode.

    GAMEPLAY

    • Improved Panther RS suspension setups.
    • Improved Boomer suspension setups.
    • AI Harvester is no longer faster than player harvester.

    MULTIPLAYER

    • Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously).
    • It's now possible to define 96 users on a dedicated server.
    • Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity.

    AUDIO

    • Killerpig: Fix sound pitch mismatch between on- / offload states near max rpm.
    • Adjusted lawnmower engine sound for louder offload volume.
    • Mixdown adjustments for driver contact sounds.
    • Audio asset size optimizations for driver contact sounds.
    • Driver body-to-ground contact sounds now change according to vehicle road surface.
    • Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet).
    • Added distance based playback prioritization to driver contact sounds.
    • Added triggering delay randomization to increase variety with driver contact sound sequences.

    SAVE SYSTEM

    • Improved Steam Cloud integration. Note that from now on the save data is located in "[STEAM INSTALL FOLDER]/userdata/[STEAMID]/228380" with the old data in the "Documents" folder being copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data.
    • Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Toutes les I.A. qui abandonnent, c'est la 1ère fois que ça m'arrive en mode carrière. :hihihi:


    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Ils n’aiment pas les longs circuits en 8

    Pour le coup, il ne s'agissait pas d'un circuit en 8, c'était à Boulder Bank.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

    Edited once, last by Cobrakio ().

  • Je pensais bien à celui là ;)

    Entre le croisements, et les longues lignes quasi droites bordées d’arbres, l’IA n’est pas à son aise :hihihi:

  • Ah oui, ok, tu faisais référence à la partie du circuit où la piste se croise.

    L'endroit où il y avait le plus d'épaves, c'était juste après ce croisement, au début de la ligne droite.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • MAJ de 4,7 GB aujourd'hui.


    Game version

    • PC: 1.260562


    SYSTEM STABILITY

    • Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event.
    • Game no longer infrequently crashes when proceeding from the results screen in the tournament mode.
    • In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu.
    • Reward paints no longer vanish from the player inventory when changing paint.


    TOURNAMENT MODE

    • Playing a tournament event now rewards the player with experience.
    • Reduced the score multiplier decrease rate during tournament mode "Score Streak" events.
    • Reduced the AI Players aggression during tournament mode "Score Streak" events.
    • Tournament event information is displayed quicker after entering tournament mode.


    GAMEPLAY

    • Improved Panther RS suspension setups.
    • Improved Boomer suspension setups.
    • AI Harvester is no longer faster than player harvester.


    MULTIPLAYER

    • Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously).
    • It's now possible to define 96 user roles on a dedicated server (not actual players, but known users with specific roles such as 'moderator' and so forth).
    • Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity.


    AUDIO

    • Killerpig: Fix sound pitch mismatch between on- / offload states near max rpm.
    • Adjusted lawnmower engine sound for louder offload volume.
    • Mixdown adjustments for driver contact sounds.
    • Audio asset size optimizations for driver contact sounds.
    • Driver body-to-ground contact sounds now change according to vehicle road surface.
    • Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet).
    • Added distance based playback prioritization to driver contact sounds.
    • Added triggering delay randomization to increase variety with driver contact sound sequences.


    SAVE SYSTEM

    • Improved Steam Cloud integration. Note that from now on the save data is located in "[STEAM INSTALL FOLDER]/userdata/[STEAMID]/228380" with the old data in the "Documents" folder being copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data.
    • Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • c'est en cours... ca fait beaucoup 4.7 gb pour des correctifs, mais bon, c'est cool il est toujours très bien suivi ce jeu ! un petit multi demain soir d'ailleurs sans doute pour moi :B

  • Grosse mise à jour de plus de 6 Go !


    HIGHLIGHTS



    • New Tournament Season: Banger Bash
    • Two new free tracks: Kingston Raceway and Mudford Motorpark
    • Support for new DLC: Banger Racing Pack
    • AI Players now use DLC vehicles
    • Stability and performance improvements

    We're pleased to announce the availability of a new Tournament Season!

    It's time to wave a good-bye to time trials, collect your rewards and prep for new events! We've been pretty amazed at how popular our time trials turned out to be, with exciting battle raging for the top rankings all day long and top racers shredding the tracks like there's no tomorrow. Thanks to everyone who participated and big thumbs up if you made it to the rankings!

    After challenging yourself in precise driving and outpacing the competition, it's time to change the pace and introduce the theme of the new Tournament Season: Banger Racing! Banging racing themed content is something that many of you have been hoping for, and we thought Tournament Mode would be a perfect opportunity for us to deliver some. So, the monthly event sees you racing on Figure 8 layout of the one of the new tracks, Kingston Raceway, with the goal being to score as much as you can by shelling hits left and right while maintaining a good position in the race. And that's not all - also the weekly events feature something very British: stock car racing! Oh, and the rewards? A tricked-out Banger Racing modification of Panther RS!

    And if that's not enough Banger Racing for you, if you're lucky enough to own the Season Pass you have access to three new cars: Sweeper is a midsize racer that is a perfect blend of agility, speed and toughness - a great all-rounder for every type of event, Hearse is a cult classic banger racing car that can both give and take some serious punishment, and Stock Car is a super versatile little rocket that feels right at home on every oval and Figure 8 track!

    In other Tournament Mode news, we've now addressed the issue of Fame Point rewards not appearing for the events of the second season. After entering the Tournament Mode all users should now receive their outstanding points retroactively. We're constantly working on improving the gameplay experience otherwise as well. Making the AI to use the DLC vehicles is something that has been often requested, and we're happy to let you know that now AI might use any of the DLC vehicles in custom events, multiplayer and most career events. Not only that, but you can now select "Same As Player" as the AI set while customizing a custom event, which will make the AI use the same vehicle as you have selected. This release contains numerous other improvements and additions. Please find below a complete summary of items fixed or improved below.

    RELEASE NOTES

    Game version

    PC: 1.262067

    CONTENT



    • Added support for the new DLC: Banger Racing Pack.
    • Added two new tracks: Kingston Raceway (Oval and Figure 8 layouts) and Mudford Motorpark (Oval and Derby layouts).

    SYSTEM



    • Fixed memory defragmentation issue with AMD display devices that caused severe slowdowns in multiplayer lobby especially on PC.
    • Game now automatically detects input devices even when they're plugged in while the game is running.
    • Local backup system now correctly backs up previous save data whenever there's a title update.
    • There's now a 10 second cooldown before trying to match the cloud save data, eliminating bogus conflict messages.
    • The cloud conflict popup should no longer hide behind the game window.

    GAMEPLAY



    • When selecting a vehicle, game now waits slightly longer before actually selecting the vehicle to prevent inadvertent loading from starting when browsing vehicles.
    • Score detection is now more robust, eliminating cases where the player receives no score even though they clearly hit an opponent with enough force.
    • Score is now received based on how much damage the player inflicts to the opponent and not plain momentum.
    • The car is now reset to a certain initial speed and first gear is automatically engaged also in the demolition derby events.
    • In custom events, it's now possible to choose "Same As Player" as the AI Player vehicle, making AI Players use the same vehicle as the player.
      This works even with tournament reward vehicles, making it possible to create for example an all DoomRig race.
    • AI now makes use of DLC vehicles in multiplayer, custom events and most career events.
    • AI now makes use of Gremlin also in Class A.
    • Panels are no longer getting permanently stuck on vehicles but are released correctly after the vehicle has deformed, preventing deform related glitches on panels.
    • Adjusted collision geometry of the concrete barriers to reduce glitching when hitting them especially in multiplayer.
      Note that the collisions are still not perfect but improved nonetheless.
    • Fixed roll cage weights for Grand Duke, Wildking and Little Thrasher.
    • Reduced DoomRig armor protection slightly.
    • Fixed engine flame emitter location of Raiden.
    • Fixed invisible bumps around the middle intersection on Hilltop Figure 8.

    TOURNAMENT MODE



    • Tournament rewards are now correctly received when the player has entered tournament event selection screen and the tournament mode has been initialized (you can tell when the player counts appear in the event selection screen, and targets are shown in the tournament details view for monthly and weekly events).
      Rewards from the past challenges are be awarded retroactively and should appear correctly in the "Statistics" tab.

    AUDIO



    • Race: Player & AI distance attenuation both adjusted for smoother fade-out at 25 to 100 meter range.
    • Race: Loudness balancing adjustments & EQ settings tweaks for all player vehicles.
    • Bandit, Buggy, Dominator, Gatecrasher, Killerbee, Rocket, Sunrise Super & Wild King: Adjusted idle-to-mid RPM range for slightly louder engine sound (lesser dynamic range).
    • Little Thrasher: Fixed broken soundbank.
    • Roadslayer: Fixed DSP settings and loudness calibration issues.
    • Optimized DSP effect usage of all player vehicles for a lesser CPU load.

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    MISE À JOUR MINEURE (CORRECTIFS)par WreckfestPUBLIÉ
    mer. 24 juin

    Hotfix released

    We're actively working on improving the gameplay experience based on the feedback.

    Please find below a summary of items fixed or improved upon in this release.

    Game version

    PC: 1.259651

    SYSTEM



    • Game no longer crashes when quitting while vehicle mods are enabled.
    • Invalid analytics data will no longer prevent the game from launching.
    • Date stamps of conflicting files are now shown in the Steam Cloud popup.
    • Fixed a crash in the effect system when using certain mods.

    GAMEPLAY/VEHICLES



    • Added upgrades for Super-Venom.
    • Fixed Super-Venom deform glitch.
    • Fixed Roadcutter rear spoiler deform glitch.
    • Fixed Speedbird tournament reward livery UV mapping bug.
    • Improved Wardigger upshift/downshift logic.

    TOURNAMENT MODE



    • FP (Fame Points) earned from completed challenges should be now received correctly, even for past challenges.
    • Player can now choose to remove ineligible local result in case there's amismatch between the local and leaderboard result.
      This can occur for example due to the upload of the result failing, or in case your (cheated) result has been deleted from the leaderboard.

    AUDIO



    • In-game: AI vehicle mixdown adjustments & perf improvements.
    • In-game: Initialize each AI vehicle engine sound with a range randomized pitch offset, to improve separation / uniqueness between for multiples of same vehicle.
    • In-game: Adjusted player vehicles to use similar distance-based playback prioritization sorting as AI vehicles, to address possible active voice stealing in free cam mode.
    • Big Rig / Doom Rig: Optimized DSP effect usage.
    • Roadslayer / Roadslayer GT: Fixed broken soundbank, mixdown and engine sound tweaks.
    • Hellride: Added missing position tracking to flame barrel objects for correct surround panning.

    Thanks for all the feedback and happy wrecking!

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    MISE À JOUR IMPORTANTEpar WreckfestPUBLIÉ
    jeu. 4 juin

    Tournament Update: Time Attack!

    509565ba4cea5f038c969ff0dc8f231e0665b16f.jpg



    youtube_16x9_placeholder.gif

    HIGHLIGHTS



    • New Tournament Season: Time Attack
    • Stability and performance improvements

    We're pleased to announce the availability of a new Tournament Season!

    While the previous Tournament Season was focused on wrecking and causing as much chaos as possible, this time around it's all about speed and skill. The new Weekly and Monthly events will challenge you to take your racing skills to the limit and post the best possible hot lap time on a number of challenges. Since this is Wreckfest and not just your garden-variety racing game, take heed to watch out for some explosive surprises along the way!

    In other Tournament related news, we've adjusted the amount of FP (Fame Points) rewards as well as the cost of items in the Tournament Shop. The goal of the Tournament Mode is to give you something fun and rewarding to do in the game, and not feel like endless grinding for points so from now on, it will be much easier for everyone to enjoy the rewards. If you ask us, this is how it should be!

    We're also constantly working on improving the gameplay experience based on the feedback, and this release contains numerous other improvements and additions. For one, we've been working on solving the technical niggles that have made it impossible for a small number of users to participate in the leaderboard challenges. We're confident that the issues have now been resolved, but in case you're still experiencing problems be sure to give us a shout. Also, we've made significant improvements to save data handling and Steam Cloud integration so if you're on PC and haven't been able to run the game due to save data issues please give it a go now! Please find below a complete summary of items fixed or improved upon in this release.

    RELEASE NOTES

    Game version



    • PC: 1.260562

    SYSTEM STABILITY



    • Game no longer constantly crashes when trying to enter the "Destroy All Supervans!" career event.
    • Game no longer infrequently crashes when proceeding from the results screen in the tournament mode.
    • In multiplayer, game no longer crashes when the host leaves the game and the client is in the Paint Menu.
    • Reward paints no longer vanish from the player inventory when changing paint.

    TOURNAMENT MODE



    • Playing a tournament event now rewards the player with experience.
    • Reduced the score multiplier decrease rate during tournament mode "Score Streak" events.
    • Reduced the AI Players aggression during tournament mode "Score Streak" events.
    • Tournament event information is displayed quicker after entering tournament mode.

    GAMEPLAY



    • Improved Panther RS suspension setups.
    • Improved Boomer suspension setups.
    • AI Harvester is no longer faster than player harvester.

    MULTIPLAYER



    • Next track in the event rotation is now selected in tiebreaker situations (instead of it being skipped like previously).
    • It's now possible to define 96 user roles on a dedicated server (not actual players, but known users with specific roles such as 'moderator' and so forth).
    • Idle detection now works again so players idling in a multiplayer event will be kicked after a period of inactivity.

    AUDIO



    • Killerpig: Fix sound pitch mismatch between on- / offload states near max rpm.
    • Adjusted lawnmower engine sound for louder offload volume.
    • Mixdown adjustments for driver contact sounds.
    • Audio asset size optimizations for driver contact sounds.
    • Driver body-to-ground contact sounds now change according to vehicle road surface.
    • Tighter volume roll-off based on camera distance (max. audible range 20 meters / ~65.6 feet).
    • Added distance based playback prioritization to driver contact sounds.
    • Added triggering delay randomization to increase variety with driver contact sound sequences.

    SAVE SYSTEM



    • Improved Steam Cloud integration. Note that from now on the save data is located in "[STEAM INSTALL FOLDER]/userdata/[STEAMID]/228380" with the old data in the "Documents" folder being copied over after launching the title for the first time after updating. Appropriate prompts are shown to the user whenever a save data mismatch is detected between local and cloud data.
    • Improved corrupt save data detection by adding a size check and filtering out files with broken headers in order to prevent corrupted save data being uploaded to Steam Cloud and possibly preventing the game from launching. Whenever corrupt data is detected, the user is shown an appropriate prompt.

    Thanks for your support and good luck!

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    MISE À JOUR RÉGULIÈREpar WreckfestPUBLIÉ
    ven. 8 mai

    Hotfix released

    We're actively working on improving the gameplay experience based on the feedback.

    Please find below a summary of items fixed or improved upon in this release.

    RELEASE NOTES

    Game version

    PC: 1.259651

    SYSTEM


    • Weekly and monthly tournament events are no longer capped to 1,000 leaderboad entries.
    • Entering Tournament Mode is no longer allowed in case restricted mods are detected.

    CONTENT


    • Replaced an offending Little Thrasher paint job.
    • Fixed graphical glitches in Raiden RS side windows and default tires.
    • Fixed clipped Honey Pot garage icon.

    GAMEPLAY


    • Fixed camera discontinuity issues, reducing flashes when changing vehicles and upgrades.
    • Fixed an issue that caused an heavily damaged car to turn into a mess of glitched geometry.
    • Scoring multiple hits in a quick succession now registers correctly.
    • In the tournament event details view, the player's best score is always shown, even if leaderboards have not been updated yet.

    AUDIO


    • Smoothened sound asset looping artifacts and improved stereo effect in player cockpit, hood & bumper views for Boomer & Boomer RS.
    • Fixed volume dip when accelerating very slooowly from idle RPM with Warwagon.
    • Adjusted Little Thrasher rev limiter effect for slightly sharper gating.
    • Added sound effect to Ring Of Fire on Hellride.

    Happy wrecking!

  • Nouvelle grosse MAJ sur Wreckfest de 6,5 Go.




    Game version

    PC: 1.264871

    CONTENT

    • Added support for the DLC pack "Getaway Car Pack" containing three new cars: Bullet, Razor and Cardinal.
    • Added a new free track: Hillstreet Circuit with both forward and reverse layouts.
      The internal designations for the routes are urban08_1 and urban08_1_rev

    TOURNAMENT

    • New tournament season: Getaway Heat.
    • New free tournament reward car: Rocket RX.
    • New free tournament reward bundles and paint jobs.
    • Score Streak events now last the correct time instead of always three minutes.

    SYSTEM

    • Fixed an issue in which save data was reset. This issue seemed to affect especially save data dating back to the game launch. Our apologies for anyone affected by this issue.
    • Fixed an issue in which the game failed to launch due to "assists.aids" being corrupted.
    • Fixed an issue in which the game crashed to "OUT OF MEMORY" during launch.
    • Title no longer crashes to "Out of Vertex Buffer Memory" with specific track and vehicle combinations.

    GAMEPLAY

    • Dynamic objects such as tires no longer throw the car off-path after hitting the wheel of the car.
    • AI is slightly less aggressive towards the player on Novice and Amateur difficulty.
    • AI now uses Firefly also in the Class A.

    MULTIPLAYER

    • The server no longer incorrectly loads a tournament track when trying to change the track.
    • BagEdit now supports a ban list with a maximum of 8,192 entries.

    VEHICLES

    • In general, visual parts such as spoilers no longer detach from a slightest nudge.
    • Improved Big Rig handling and bottom collisions.
    • Added Class B and Class A engine upgrades for Motorhome, and made AI also use them.
    • Improved Sweeper suspension setups and bottom collisions.
    • Increased Sweeper suspension ride height and adjusted bottom collision.
    • Sweeper exhaust geometry no longer glitches out as easily after deforming.
    • Bumpers of Venom and Hunter Panther no longer detach too easily.
    • Improved Hunter Panther scoop hood texturing.
    • Improved Hunter Panther grille upgrades.
    • Fixed Hunter Panther fender flares clipping.
    • The front bumper of El Matador longer floats in the air.
    • The roll cages of Raiden RS no longer cut through the interior window.
    • Improved Hellvester visual damage. Also, the exhaust pipe no longer detaches too easily.
    • Missing side protectors for Speedbird are now available again.
    • Wildking exhaust stacks no longer clip with the sway bars.
    • Improved Rocket DLC rear wing positioning.

    USER INTERFACE

    • A number of menu transitions are smoother.
    • In Server Browser, a server can now be added as a favorite. Favorites are always shown on top and sorted according to the selected sorting method.
    • In Server Browser, special characters and spaces are now disregarded when sorting the servers alphabetically.
    • In Car Selection (Garage, Custom Event, Lobby), cars can now be sorted according to their class and performance, type or region as well as alphabetically.
    • In Car Selection, a car can now be marked as a favorite. Favorites are always shown first in the list and sorted according to the selected sorting method.
    • In Custom Event creation, game now remembers the AI Set selected by the player, instead of always reverting to "Same As Player" set.
    • In Elimination Race, elimination notification is now easier to see.

    AUDIO

    • Dragslayer: New engine sounds.
    • Gatecrasher: Fixed engine pitch (tuning) misconfiguration.
    • Killerbee & Boomer (all player models): Raised engine volume in overall mix to counter sound masking in races with 23 AI & dense start grid layout, and esp. on integrated flat-screen loudspeakers.
    • Surround sound: Player engine sounds are now mixed to surround center channel only when using chase camera views.
    • Surround sound: Fixed player car panning issues in bumper camera view.
    • Surround sound: Fixed emitter position tracking of collision sounds belonging to player car object, to not have sounds fall behind/past the car at high speeds.
    • In-Game: Fixed tire surface detection to not play sounds for incorrect material when loss of wheel contact occurs at slower rate (low speed, gentle slopes etc.).
    • In-Game: Added unique tire sounds for wood surface.
    • In-Game: Adjusted vehicle position tracking for less erratic audio panning when rotating chase camera around player vehicle.
    • In-Game: AI cars are mixed louder when in close proximity of camera (distance <15 meters), to improve spatial placement and separation when overtaking or being overtaken by.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Mmm :o intéressant !

    Cockpit: rSeat RS1 | Base: Thrustmaster TS-PC Racer | Wheel: Thrustmaster Sparco R383 | Pedals: Fanatec CSL Elite LC | Shifter: Aiologs | Handbrake: Fanatec ClubSport |

    Motion System: 2 actuators SCN6 | Shaker: SubPac S2 | Screen: Samsung 49-inch (32:9) | VR: Oculus Rift S

  • MAJ (6.8 Go Oo)


    We're actively working on improving the gameplay experience based on the feedback. Please find below a summary of items fixed or improved upon in this release.

    RELEASE NOTES

    Game version

    Xbox: 1.6.0.2

    PS4: 1.62

    PC: 1.265410

    SYSTEM


    • Game no longer sporadically freezes when changing upgrades in the garage.
    • Game should no longer crash to "Out of Vertex Buffer Memory" during event loading.
    • Game no longer gets stuck in infinite loading when changing upgrades while car creation is active in background for another player or bot.

    TOURNAMENT


    • It’s no longer possible to cheat extra time in the “Checkpoint Chase” monthly event.
    • It's now possible to tune Razor in the tournament event even when not owning the DLC.
    • Added missing wheels to the Speedemon tournament reward bundle.
    • Tournament shop items are now correctly marked as exclusive.
    • Improved "Razed" tournament reward livery.

    GAMEPLAY/VEHICLES


    • Improved wheel hub vs dynamic object collisions.
    • Added a new "Bangers" AI Set containing banger racing cars.
    • DLC banger racing cars now also appear in the career banger racing events.
    • Dominator, Nexus RX and Boomer no longer appear as ineligible in lobby for seemingly no reason.
    • Added missing Class A AI Players for Grand Duke, Little Trasher, Wildking, Sweeper, Buller, Cardinal and Razor.
    • Schoolbus reward paint is now correctly received from "Diesel & Destruction" career event.
    • The career Big Rig event “The Convoy” is now easier.
    • Novice AI Difficulty is now slightly easier.
    • Improved Rocket RX AI.
    • Fixed Hammerhead fuel lid geometry.
    • Fixed Cardinal fuel lid joint angle.
    • Improved Hellvester visual damage.
    • Improved Supervan collision.
    • Fixed Bullet grid grille material.
    • Fixed Bullet double rails clipping with the door.
    • Fixed Bullet exhaust clipping with certain hood upgrades.
    • Fixed Bullet, Cardinal and Razor name shown in the purchase confirmation popups.
    • Fixed Rocket RX hood texturing, seat scale and fender pivots.
    • Fixed Cardinal missing seat.
    • Fixed flickering wheel lod of Speedbird tournament reward wheels.

    TRACKS


    • Improved Hillstreet Circuit environment art.
    • Improved AI racing line on Boulder bank Circuit Main Route Reverse.
    • Added missing clutter texture to the example track.
    • Cleaned up a number of old levels.

    AUDIO


    • Fixed all AI vehicles that had issues with audio cutting off at redline RPM.
    • Added new contact sounds for barrel shrapnel.
    • Game no longer sporadically freezes when changing upgrades in the garage.


    Une bonne chose, ça devenait vraiment galère de naviguer entre les véhicules de son garage.

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."

  • Une série de tonneaux comme cela arrive souvent sur Wreckfest en VR, comment dire? :gerbe2:

    Proverbe breton : "Quand le Goéland se gratte le gland, c'est qu'il va faire mauvais temps. Quand il se gratte le cul, c'est qu'il ne fera pas beau non plus."