• J'viens de mettre à jour rapidement les serveurs 1 et 2. Quelques petites erreurs au départ (ils ont simplifié l'utilisation des flags pour forcer les mêmes véhicules ou même classes -c'est visiblement devenu automatique -)
    Normalement ils sont bien démarrés mais j'ai pas la possibilité de me connecter tout de suite dessus pour tester si ça fonctionne. J'attends vos retours, je testerai moi-même ce soir de toutes façons.

  • Salut,

    Vous avez vu, normalement une update sur PC ce WE :

    Project CARS 2 PC Updates/Changelog

    Hi All,
    We have pushed live the 2.0 update on Steam. Details below:

    Project CARS 2 - PC Update 1.2.0.0

    • Improved driving line assist.
    • Various AI behavioural and race line improvements.
    • Multiple improvements and enhancements to multiplayer, and lobby handling.
    • Improvements and enhancements to audio and sound effects.
    • Improvements and enhancements to replays and replay cameras.
    • USB keyboard support improved.
    • Improvements, enhancements and fixes to Career flow.
    • Enhancements to various cars’ handling and standard setup improvements.
    • Tweaks and fixes to Achievement / Trophy unlock logic.
    • Tweaks and fixes to setup UI and flow.
    • Improved default assists for gamepad users.
    • Fixes and improvements to headlights and brake lights.
    • Fixes and improvements to ICM appearance and functionality.
    • Improvements and enhancements to steering wheel support.
    • Fixes and improvements to certain weather / tyre combinations.
    • Optimisations to tracks across the game.
    • Myriad render and performance tweaks and improvements.

    Compatible Dedicated Server build has been pushed live on Steam as well (protocol version 1.0.0.46).
    ------------------------------------------------------------------------

    source : http://forum.projectcarsgame.com/showthread.php…dates-Changelog

    449.pngrxaf.jpg
    68g0.jpg

  • :hihihi:

    55167.png

    Windows 11 64 , I5 12600k , Nvidia RTX 3080 TI , ddr5 32go

    Fanatec CSL dd, Fanatec clubsport v3, volant usb Polsimer FN74 via émulateur SRM

    Sur RacingFR.com : Membre depuis le 24/09/2004

  • V4.0.0.3 1003


    * Added sharpening filter, mostly useful for low resolutions (e.g. in VR); controlled via new parameters in the graphics config XML file (see http://forum.projectcarsgame.com/sho...=1#post1484134 for more details).


    The sharpening feature is controlled by three values in your graphics config XML file (itself found in your Project CARS 2 documents folder, separate files for VR and non-VR, e.g. graphicsconfigoculusdx11.xml and graphicsconfigdx11.xml):

    Code:

    Code
    <prop name="SharpeningStrength" sharpeningstrength="0.000000" />
    <prop name="SharpeningClamp" sharpeningclamp="0.045000" />
    <prop name="OffsetBias" offsetbias="1.000000" />

    ... to create these values in the file the first time, either delete your current file and run the game (after you've installed the 4.0.0.3 patch of course), or, if you want to maintain your current settings, run the game and go in and out of the "Performance" graphics menu.

    The values are used as follows (apologies for the somewhat technical explanations - the only value most people will want to change probably is the first one, strength):


    • Strength (0.0->3.0, default 0.0) - the strength of the sharpening, zero being off. I find a subtle amount like 0.6 to be a good starting point. Too high a value will cause shimmering effects and a generally unnatural look to the image. Note that having sharpening on at all will have a small performance cost, but the size of that hit doesn't vary with the amount of sharpening.
    • Clamp (0.0->1.0, default 0.045) - limits the amount of sharpening at the local pixel level (if you have a large continuity difference between the original pixel and blurred pixel it limits the amount of offset applied).
    • Offset (0.0->6.0, default 1.0) - the offset from the current pixel for the sampling pattern (so if it's 1 it will sample neighbouring pixels, any less and it will bias towards the central pixel, any more and it will start sampling pixels outside the normal kernel).

    333.png

    AMS2 - Open un mercredi sur deux

  • En fait j'ai pas fait gaffe, mais le forum rajoute le nom du jeu quand on créer un sujet? Je pense que c'est pour ça qu'il y avait deux PCars2.

    333.png

    AMS2 - Open un mercredi sur deux