Pouvez attendre un moment...
RaceRoom - Le jeu
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- Official Post
On s'en doute
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- Official Post
Pouvez attendre un moment...
Des contretemps?
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Non, juste ca va prendre du temps
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- Official Post
.... et donc de l'argent !
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Non, juste ca va prendre du temps
Pourtant annoncé pour 2018
tu penses que cela fera trop juste donc
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bon ben les gars, je vois qu'1 seule solution : il vous reste plus qu'à ressortir GTL
Ben non. AC propose, souvent en mod, la plupart des circuits cités...
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- Official Post
oui mais là on est chez Raceroom
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Ah oué c'est la secte ! LOL
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- Official Post
La secte hors Troyes
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Non pas lui
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Raceroom en maintenance comme annoncé
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29-06-2017
Game:
Reworked the Yellow Flag code logic to address all cases where penalties would wrongfully be handed out.
Fixed various issues with Data Displays
Fixed a crash occurring on some machines with specific sound systems. As a result, all sound profiles are now listed in the Sound Settings menu instead of attempting to auto-detect.
Fixed an issue where the player could get stuck when accessing the Timing screen right at the moment the qualifying session ends and game switches to race session.
Fixed an issue with external links to auto-start the game and join a specific multiplayer server when the livery ID wasn’t passed in the link.
Fixed an issue where “Session Freeze” setting wasn’t passed to the dedicated server.
Fixed a case where certain track cuts would wrongfully result in instantaneous DQ for the player (ie: cutting T1 of Anderstorp onto the pitlane exit path)
Fixed an issue where dedicated server could sometimes remain stuck in race session
Fixed an issue where DNF players could sometimes show up in the race results .json file with their logged laps listed twice.
VR:
Brought back the possibility to set the resolution using a startup argument.
Made it so that the SteamVR Supersampling setting will be used for the resolution only if the user doesn't use a startup argument for setting the resolution.
Sounds, Cameras, Physics & AI:
Updated the Audi TT cup handling after feedback from Philip Ellis. More biting in the front at turn in, and looser rear under braking.
Fixed a glitch where code would report some RPM when ignition was on but engine wasn’t running.
Fixed an issue where code would briefly lock up all four wheels in certain cars when control is handed from AI to player (ie: rolling & leaderboard starts)
Art:
Nürburgring & Nordschleife: updated to 2017 visuals after our visit to the 24H earlier this year. Main pitwall logos, old pitwall color, BMW bridge, BMW sign at Brünnchen, T13 pitwall, NGK chicane logo, carousel banner, armco flags, graffitis, new fencing.
Paul Ricard : fixed some floating elements after the camber changes in last patch.
Zandvoort : Updated S/F gate visuals to current logo of the track.
Portal & Backend:
Added team field to profile details. This will (for now) be used in MP race results and standings seen in portal.
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Rien pour le bug sur l'affichage complet de la télémétrie sur certaines GTR3 ?
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huh?
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- Official Post
Kimoen peut-être là
CitationFixed various issues with Data Displays
ça ne concernait peut-être pas que les GT3
Un patch prometteur sur les quelques corrections apportées (drapeaux, resultats, DQ) merci J-F
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Kimoen peut-être là
ça ne concernait peut-être pas que les GT3
Ah oui en effet, mes yeux ont sauté cette ligne
Je vais regarder ça ce soir du coup...
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